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Chris (CHA) の最近のレビュー

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38件中 11-20 を表示
2 人がこのレビューが参考になったと投票しました
記録時間: 10.4 時間 (レビュー時に2.9時間)
早期アクセスレビュー
The best tactical co-op vr shooter, and it's not even close
Seriously one of the best surprises I've played in a while. 15 of us bought it day on day one after just streaming it to each other.
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  • Aggressive, and sometimes clever AI.
  • Just enough weapon manipulation/simulation
  • Punishing lethality
For just those points alone, this game is worth it. But it excels in the small little details that add to make it a full package.
  • Loud and PUNCHY sound design
  • Satisfying environment interactions, (i.e. doors and objectives)
  • Chest rig customization (you can drag and drop your pouches ANYWHERE on your body)
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I'm writing this on day one. Imagine what this'll be in a few months. Absolutely worth the $12 asking price.
投稿日 2023年3月28日. 最終更新日 2023年3月28日
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2 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 41.3 時間 (レビュー時に17.1時間)
Some of the most fun I've had in a dedicated co-op game in a while.
It's double the fun when playing with friends who've been in the service industry as it evokes those memories, (good and bad), in such a fun way.

While Overcooked may have challenged your ability to logistically adapt to a wild environment akin to a puzzle game, this game will challenge your long-term planning skills, efficiency, and logistical minds in an operation that grows gradually over time. You can't blame the game for your inefficient kitchen setup, you can only blame yourselves!

Genuinely challenging, incredibly rewarding, and addictive to its core.
投稿日 2022年8月11日.
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7 人がこのレビューが参考になったと投票しました
記録時間: 58.4 時間 (レビュー時に14.7時間)
早期アクセスレビュー
This is not ARMA 4, this is the foundation for it!


With that out of the way, understand that the future is bright for ARMA, as long as we support it. The state of Reforger now is already better than what we had in ARMA 3 Alpha, (I was there, I know).

We have a vanilla-state game that is leaps and bounds over what the previous iterations have offered. It is no direct replacement to ARMA 3. What this allows for is the creative community to experiment and tinker with the new tools that will be the norm by ARMA 4. Have the community prepped, so that when ARMA 4 does come out, we can hit the ground running.

For all the mod devs and community heads, you already know this is a no-brainer purchase. Getting your hands on the future early is a necessity.

For the players, it's up to you. Do you want to test out what the community is gonna cook up in the next year? Do you want to support the development of ARMA 4?

I do, and that's why I'm supporting it with my purchase.
投稿日 2022年5月18日. 最終更新日 2022年5月18日
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記録時間: 205.3 時間 (レビュー時に164.4時間)
早期アクセスレビュー
The best line battle simulator made to date.
The addition of conquest has transformed this game from a static battle game, to one of maneuver and violent contact.
投稿日 2022年4月3日.
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120 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
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記録時間: 85.5 時間 (レビュー時に43.6時間)
早期アクセスレビュー
"The decision that won the match happened 5 minutes ago."
======
Plenty of people have already spoken at length about the neat E-WAR features, as well as the realism it approaches with its semi-Newtonian space combat.

However, I want to highlight what it's actually like to play this game against players - and why it scratches an itch that other RTS's don't.

The opening of the battle usually opens with both sides looking for each other. Scouting in a race to be the first to find out where the enemy is - racing to gain the first bit of initiative. But unlike games where micro is the deciding factor, the movement is slow enough that your moves must be pre-meditated.

Questions need to be answered: "Where are they?", "What are they?", "Where are they moving?", "What is their intent?".

The side who can find the answers to most of these questions first controls the opening phase. But just as easy as it is taken, it can be lost. A radar can lose track, and suddenly the tables can turn. A decision you made for movement a minute before is about to have disastrous effects because you can't just right click away.

Soon enough, you're skirmishing, you're trading fire, but neither you or the enemy has decisively engaged. You're just plinking at the edge of your ranges as the battle begins to develop. Your teammates are assessing where they should make their move, and if your enemy is coordinated, they're doing the same.

Little by little, that range of engagement likely gets closer. At this point, it's likely that both fleets have committed to a fight. Whether it's an all-out-brawl, with all players just duking it out with missile spam and guns in close quarters, or a deliberate attempt to defeat the enemy team in-detail.

This is a game with decisive moments, where a single mistake from minutes ago can cascade into ultimate failure. The shifting of forces to redeploy them is something that is only in few other games. Because you can't just race to save your friends on the other side of the map, that move must've been made minutes ago. The missiles that you wasted in the opening skirmish are haunting you as the enemy Battleship only now revealed itself.

The mind games you can play with the e-war tools at your disposal would never work with AI. You can't necessarily trick an AI with a feint fleet movement and E-war, at least not in the same way.

======
Make no mistake, this is a slow game.
Matches generally take 30-60 mins, and depending on how coordinated your team is, it could be the most painful 30-60 mins you had of your day. Literally waiting 30 mins to lose because someone made a terrible mistake early on isn't fun. Other games make something like defeat a fast burn, so that you could go into the next match. But you may not know you lost until way after the blow. Comebacks are possible, they happen, but it's an uphill battle after a decisive action.

However, the reward for coordination and teamplay is something else. A stomp is infuriating, and those will happen a lot as the player base is still super fresh. But a close match (win or lose) is very rewarding. There is only one other strategy game that comes close to this: The NTW3 mod for Napoleon: Total War, another PvP focused experience.

As part of a community with very close friendships and coordination, this game is a joy to play.

The game's not gonna be for everyone. But if you have like-minded friends, or are willing to make new ones, this game fills a neat niche.
投稿日 2022年3月1日. 最終更新日 2022年3月1日
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記録時間: 128.9 時間 (レビュー時に69.6時間)
早期アクセスレビュー
If you've got a large group of friends who are in sync, and also appreciate logistics, you'll have a ton of fun.

I have no input about what it's like to play alone, or to join a clan of strangers. But if you can gather 30+ friends, it's fun to organize and manage what you're doing. From manufacturing, to offensives.
投稿日 2021年8月14日.
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2 人がこのレビューが参考になったと投票しました
記録時間: 26.7 時間 (レビュー時に4.9時間)
A phenomenal game that is more than worth than its $25 price tag. Not only does it capture the gameplay that Ace Combat fans will no doubt enjoy, but it captures the feeling. The setting, the dialogue, the music, the scale, all AC players will feel right at home.

This is a masterful achievement by fans for fans.

They even included a WSO/RIO waifu for your two seater aircraft!
投稿日 2020年12月3日.
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記録時間: 7.7 時間 (レビュー時に6.2時間)
When it all clicks, the end result is this unique and addicting mix of the FPS and Rhythm game zen states.

You'll find yourself Internalizing the beat and music while simultaneously juggling opponents and inputs, and the game will reward you with the sounds you make with every downbeat.
投稿日 2020年10月8日. 最終更新日 2020年10月8日
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記録時間: 18.0 時間 (レビュー時に16.5時間)
This game will demand every fiber of your attention and dedication to win consistently. It also regularly demands that you have four other friends to regularly play with; ones that you can develop teamwork with.

As someone who played the X-Wing Franchise, even hosting co-op servers for squadrons of friends as of Summer 2020, I never deluded myself that this game would fill that hole. What I expected was a fast-paced test of skill and coordination. I got that. Easy to pick up, difficult to master, but when you master it, you'll feel like Wedge Antilles himself.

If you're willing to commit, you'll find a thrilling space flight game that will get your heart racing when the going gets tough.
投稿日 2020年10月2日. 最終更新日 2020年10月6日
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記録時間: 19.9 時間 (レビュー時に3.5時間)
Swing your social clout and flex your psychopathic lying skills.
Those who can't get thrown out the airlock.

10/10 would shamelessly lie to my friends again.
投稿日 2020年9月14日.
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