Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
i don't have the red jacket and the red pants appear to be grey...
grn_orcs_torso_03_lods_diffuse.dds then add it to his file here, it would take care of the LOD problem
That's all that is needed to get it to work. :)
Hope this helps everyone.
Found work around for orc LOD problem.
@hooveric and anyone else who might be interested in this.
I found out how to fix the LOD texture loading problem that has been reported. Sadly, I am not skilled at making new looking ones to match what hooveric did. I've tried.
So while I can cover up the LOD, I sadly am not as skilled as hooveric is at making new ones that look good.
The main problem is this file. grn_orcs_torso_03_lods_diffuse.dds wasn't retextured then added into the mod files. It would go where all of the others go.
\variantmeshes\wh_variantmodels\hu2\grn\grn_orc_boyz\torso\tex
So when ever you zoom in or out, it's using the file from the main game folder.