XCOM 2
169 ratings
Magnetic Carbines - Dependent
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
9.897 MB
28 Jun, 2016 @ 5:29am
6 Jul, 2016 @ 7:50pm
8 Change Notes ( view )

Subscribe to download
Magnetic Carbines - Dependent

In 1 collection by Spart117MC
Spart's Weapons
6 items
Description
This mod requires Long War Studio's SMG Pack and Carbines - Standalone.

This mod provides magnetic variants of each of the weapons in the Carbines mod (save for the short barrel assault rifle) and by default are available from Tier 2 onwards.

Features:
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable number of upgrade slots
  • Configurable critical chances
  • Configurable detection radius modifier (disabled by default)
  • The option to hide depreciated tiers
  • The option to disable any of the five weapon variants
  • The option to disable suppressor visuals
  • The option to disable action point costs for the sniper variant
  • The option to prevent the weapon from being added to the inventory on start
  • The option to make weapons available across all tiers
  • The option to enable a set of weapons using this visual style but firing ballistic rounds instead of magnetic
  • An optional config to make the SMG variant into another rifle assault variant

Configure mod options via:
Steam\SteamApps\workshop\content\268500\712630457\Config\ XComSpartsMagCarbineSA.ini

This mod is not included in Spart's Kitbashes.

Credits:
Long War Studios - stock textures and model / significant portions of code

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
Popular Discussions View All (1)
2
5 Jul, 2016 @ 8:22am
Textures for these weapons
Rylien
92 Comments
Big_Bluntz 3 Sep, 2024 @ 9:30pm 
WOTC version?
PR3DA 26 Jan, 2019 @ 1:41pm 
what about a plasma carbines?:steamhappy:
Spart117MC  [author] 16 Nov, 2018 @ 12:07am 
@I Brake 4 Science
Yes.
Beltalowda 15 Nov, 2018 @ 10:40pm 
Little confused - at first I mistook this as adding a new tier. Is this instead just a remodel for a specific tier?
James 4 Sep, 2018 @ 10:48am 
Cheers mate. Will give credit when I release!
Spart117MC  [author] 4 Sep, 2018 @ 10:45am 
@James
I've got nothing against it. In fact Mjolnir1785 released his own version of a number of my weapons.
James 2 Sep, 2018 @ 9:36am 
Hey Spart I've ported a couple of these weapons over to WOTC for my own use. Would you be alright for me to release? Credit given of course.
Lizy_Sticks 17 Sep, 2017 @ 10:53pm 
Lw2 Fix pelase =/
JurisDocta 3 Sep, 2017 @ 12:20pm 
Please update for WOTC
SgtoPereira>>> 13 Aug, 2017 @ 10:58am 
Hello. Your weapons are simply "fantastic", congratulations to the work done so far and I hope - hopefully and hopefully - that your mod can be used in conjunction with the new "War of the Chosen" expansion and if that is not possible .. That you update the mod making this possible, because even though I am anxiously awaiting the new expansion ... it will be difficult to play without your weapons after we have become accustomed to them. Congratulations and very ("very") thank you!

It would be possible for you to gather all the weapons in one file ("Sawed-off Shotgun - Standalone, Combat Shotgun - Standalone, Salvaged Cannon - Standalone, Multipurpose Combat Rifles - Standalone, Carbines - Standalone, Magnetic Carbines - Dependent"). Make it easier to use these weapons? Thank you!