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Yes.
I've got nothing against it. In fact Mjolnir1785 released his own version of a number of my weapons.
It would be possible for you to gather all the weapons in one file ("Sawed-off Shotgun - Standalone, Combat Shotgun - Standalone, Salvaged Cannon - Standalone, Multipurpose Combat Rifles - Standalone, Carbines - Standalone, Magnetic Carbines - Dependent"). Make it easier to use these weapons? Thank you!
Please forgive and disregard if this has already been asked, but trying out Long War 2. Any reason these would not work with that mod?
Both mod's .ini files are independent of the other. If you want to do something to Mag Carbines you'll have to edit the .ini included with that. If you want to do something with standard Carbines you'll have to edit the .ini that comes with that.
I know it's late, but thanks. I'm glad to hear you're enjoying this.
@Grognard_87
Right now, I'm not working on any mods. Maybe later when I'm more inspired I might make some models for the plasma tier but not at the moment.
@Pray
I was working on integrating the LW Laser tier (not models but tier 2.5 weapons) but I couldn't get it to work properly. Trying to do that for all of my mods and constantly failing kinda drove me a little off the edge for a while so I gave up on it. I might come back and try it again but I doubt I will. What I might get around to doing is making it so that these weapons are a 'true' skin for the xskin mod which I think might let me get around all the craziness.
Thanks again for the generous offer of help, but a word of warning, I tend to operate at my own pace and my attention can shift very wildly, very suddenly. I might not be working on this stuff tomorrow.
I've got a few ideas if you'd like to use them:
---
The assault rifle body may actually fit the M82-style rifle better than the sniper rifle body - the AR looks much bulkier.
The sniper rifle stock might fit better, and that's even if it's not retextured to resemble the AR more. The other option is to do what this mod did and use a shotgun stock:
http://steamproxy.net/sharedfiles/filedetails/?id=619603227&searchtext=dmr
Barrel would be fairly simple - replace the normal one with the sniper rifle one.
The scope is where I'm a little stumped. The only place where you could find a modern-day sniper scope and not those teeny things on the stock rifles is the EU T1 weapon. Might have to go with the marksman rifle scope for this one.
But resizing in general (width, length, depth) is possible but I don't like to do it too for the afomentioned reason as well as to keep from stretching textures too much.
I gotta ask - are you capable of stretching out the weapon mesh itself (eg. making the magazine well much larger)?
No plans yet, mainly because I dunno how I would make them look. So a tentative maybe.
@Sergeant Kelly
Do you mean regular as in, a carbine from the original Carbine mod or a T1 carbine from this mod?
If it's the former I'd suggest you take a look at the Sidegrade mod or consider using XSkin. If it's the latter thats a bug and I'll take a look at it.
For example, I have T1 set to be a regular carbine, and T2 and up to be magnetic - though if I put a scope on the T1 carbine and then upgrade, no T2 guns have the scope. I still just have a T1 carbine with its scope.