STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

41 beoordelingen
Thrawn's Revenge: Increased base income Sub-mod (3.4)
   
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Game Type: FOC
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2.818 MB
29 mrt om 5:05
1 wijzigingsnotitie (weergeven)

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Thrawn's Revenge: Increased base income Sub-mod (3.4)

In 1 verzameling van Floppa
Empire at War Expanded: unofficial sub-mods by Floppa
12 items
Omschrijving
You may have experienced the issue of constantly running low on credits while playing Thrawn's Revenge. You want to actively fight, but you do not have enough money to create a fleet, troops or economy. That's why I made this sub-mod. Its meaning lies in the fact that it increases the basic income of all planets by three times, increasing the dynamism of the game. With this sub-mod, you will obviously not be bored and will be able to fully enjoy your game!

The submod is compatible with Thrawn's Revenge (3.4).

Download Thrawn's Revenge:
https://steamproxy.net/sharedfiles/filedetails/?id=1125571106

TO ENABLE:
Go to your Steam Library.
Right click the game.
Click Properties.
Set Launch Options.

Enter the following for Thrawn's Revenge
STEAMMOD=3454182452 STEAMMOD=1125571106

Similar sub-mod for Fall of The Republic:
https://steamproxy.net/sharedfiles/filedetails/?id=3454095734

Similar sub-mod for Awakening of the Clone Wars:
https://steamproxy.net/sharedfiles/filedetails/?id=3455210468

Similar submod for Revan's Revenge:
https://steamproxy.net/sharedfiles/filedetails/?id=3459197907

- COMPATIBLE SUBMODS | LAUNCH SETTINGS -

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated February 14th)
STEAMMOD=3454182452 STEAMMOD=2519685204 STEAMMOD=1976399102

Thrawn's Revenge: Unlimited Trade Ports Sub-mod (3.4)
STEAMMOD=3451876339 STEAMMOD=3454182452 STEAMMOD=1976399102
19 opmerkingen
abc 13 okt om 17:31 
the planet credit value, population, and land structures don't have a cap, you can make it whatever your heart desires, the space station level caps at 5.
abc 13 okt om 17:28 
If you plan to edit AI planets for bigger space battles, Do just one with a high cap maybe 2000, and dont touch the rest in regards to cap, otherwise the game will freeze by cycle 60 because the game engine is so archaic it cant do the math of 100,000 units across the campaign map.
abc 13 okt om 17:24 
Honestly dont even need this mod you can do it in the base files, its just with this mod its less work. real simple right here for you plebs "This PC > C or D > Steam > steamapps > workshop > content > 32470 > 3454182452 or w/e version your using for fotr/aotcw/rr> Data> xml> open Planets with notepad Highlight the top line "<Planet Name=" press control c than control f than control v into that box, search the planet you want to edit for example Dathomir then hit find next, edit this # <Planet_Credit_Value>150.0</Planet_Credit_Value>
edit this #<Additional_Population_Capacity>18</Additional_Population_Capacity>
edit this line <Max_Space_Base>5</Max_Space_Base> level 5 is the max
edit this line <Special_Structures_Land>4</Special_Structures_Land> id say cap at 20
SGT. Ben Dover 18 aug om 16:49 
sadly does not work anymore, stay safe in the service mate
P-Nice 5 jun om 12:58 
The last 2 startoption codes are both for fotr my mate :D
crabycrabb 3 jun om 19:10 
it doesnt work anymore
Floppa  [auteur] 24 apr om 8:32 
Unfortunately I have to inform you that there will be no updates in the near future. I am leaving for military service and will not be able to update submods.
nostromos1 10 apr om 14:47 
ok thanks
Floppa  [auteur] 10 apr om 13:59 
I think you need to start a new game
nostromos1 10 apr om 13:56 
is it compatible on a mid game save or must i start a new game?