STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

41 ratings
Thrawn's Revenge: Increased base income Sub-mod (3.4)
   
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Game Type: FOC
File Size
Posted
2.818 MB
29 Mar @ 5:05am
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Thrawn's Revenge: Increased base income Sub-mod (3.4)

In 1 collection by Floppa
Empire at War Expanded: unofficial sub-mods by Floppa
12 items
Description
You may have experienced the issue of constantly running low on credits while playing Thrawn's Revenge. You want to actively fight, but you do not have enough money to create a fleet, troops or economy. That's why I made this sub-mod. Its meaning lies in the fact that it increases the basic income of all planets by three times, increasing the dynamism of the game. With this sub-mod, you will obviously not be bored and will be able to fully enjoy your game!

The submod is compatible with Thrawn's Revenge (3.4).

Download Thrawn's Revenge:
https://steamproxy.net/sharedfiles/filedetails/?id=1125571106

TO ENABLE:
Go to your Steam Library.
Right click the game.
Click Properties.
Set Launch Options.

Enter the following for Thrawn's Revenge
STEAMMOD=3454182452 STEAMMOD=1125571106

Similar sub-mod for Fall of The Republic:
https://steamproxy.net/sharedfiles/filedetails/?id=3454095734

Similar sub-mod for Awakening of the Clone Wars:
https://steamproxy.net/sharedfiles/filedetails/?id=3455210468

Similar submod for Revan's Revenge:
https://steamproxy.net/sharedfiles/filedetails/?id=3459197907

- COMPATIBLE SUBMODS | LAUNCH SETTINGS -

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated February 14th)
STEAMMOD=3454182452 STEAMMOD=2519685204 STEAMMOD=1976399102

Thrawn's Revenge: Unlimited Trade Ports Sub-mod (3.4)
STEAMMOD=3451876339 STEAMMOD=3454182452 STEAMMOD=1976399102
19 Comments
abc 13 Oct @ 5:31pm 
the planet credit value, population, and land structures don't have a cap, you can make it whatever your heart desires, the space station level caps at 5.
abc 13 Oct @ 5:28pm 
If you plan to edit AI planets for bigger space battles, Do just one with a high cap maybe 2000, and dont touch the rest in regards to cap, otherwise the game will freeze by cycle 60 because the game engine is so archaic it cant do the math of 100,000 units across the campaign map.
abc 13 Oct @ 5:24pm 
Honestly dont even need this mod you can do it in the base files, its just with this mod its less work. real simple right here for you plebs "This PC > C or D > Steam > steamapps > workshop > content > 32470 > 3454182452 or w/e version your using for fotr/aotcw/rr> Data> xml> open Planets with notepad Highlight the top line "<Planet Name=" press control c than control f than control v into that box, search the planet you want to edit for example Dathomir then hit find next, edit this # <Planet_Credit_Value>150.0</Planet_Credit_Value>
edit this #<Additional_Population_Capacity>18</Additional_Population_Capacity>
edit this line <Max_Space_Base>5</Max_Space_Base> level 5 is the max
edit this line <Special_Structures_Land>4</Special_Structures_Land> id say cap at 20
SGT. Ben Dover 18 Aug @ 4:49pm 
sadly does not work anymore, stay safe in the service mate
P-Nice 5 Jun @ 12:58pm 
The last 2 startoption codes are both for fotr my mate :D
crabycrabb 3 Jun @ 7:10pm 
it doesnt work anymore
Floppa  [author] 24 Apr @ 8:32am 
Unfortunately I have to inform you that there will be no updates in the near future. I am leaving for military service and will not be able to update submods.
nostromos1 10 Apr @ 2:47pm 
ok thanks
Floppa  [author] 10 Apr @ 1:59pm 
I think you need to start a new game
nostromos1 10 Apr @ 1:56pm 
is it compatible on a mid game save or must i start a new game?