Cities: Skylines

Cities: Skylines

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Real Time 2.6
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1.503 MB
23 Oct, 2023 @ 5:46pm
19 Feb @ 4:25am
16 Change Notes ( view )

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Real Time 2.6

Description


Welcome to Real Time!

Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by on the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right?

Well, then this mod is for you! Real Time makes the game more real and way more challenging! You have to prove you are a good city planner and builder!

Please read the FAQ! This helps you avoid common mistakes when using Real Time!
FAQ

Update 2.6

School and Student-Related Features
* Students and workers at campus will try to eat at the cafeteria for lunch.
* Schools can now recruit students even when closed.
* The academic year starts on weekdays between 9 and 10 AM.
* The academic year includes a 24-hour gap before the next year for graduation ceremonies and to let students finish and graduate.
* The academic year will not end at night or on weekends.
* Students, like workers, won’t go to school if half the class has already passed.
* "Toga party" duration is now adjustable by users.

Hotel and Tourist Features
* Hotels are now searched based on a list of availability, not based on a search radius.
* Support for base hotels and After Dark workshop growable hotels to accommodate tourists.
* Commercial and office buildings will still emit hotel attractiveness even when closed.
* Tourists will leave the city if there are no suitable alternatives when buildings close.

City Views
* Wind mode will show open and closed buildings.
* Natural Resources mode will display people in closed buildings in blue.

Building and Gameplay Mechanics
* People will start searching for a new place to visit when a building is about to close. If a building has already closed, they will go home, to a hotel, or leave the city.
* Added new events in unique buildings from various DLCs.
* Fix for the bug where people were stuck waiting for the hospital.
* Added "ignore policy" functionality—currently works only for leisure buildings to bypass the "nimby policy."
* Fish market and library work-time support.
* Go on vacation and return between midnight and 2 AM.


Key Features

Time flow

*The game time flows slowly. You can configure the speed for the daytime and for the night time.
*The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter.
*Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days.
*Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.
*The Academic Year of the Campus DLC lasts for 7 in-game days

Work...
*The adult citizens go to work in the morning. The children go to school.
*The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details.
*Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often!
*Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts!
*Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces.
*Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children).

...and relax
*The school ends earlier, so the children can have spare time!
*After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party!
*Of course, children stay at home in the late evening.
*Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city.
*Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover.
*In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any).
*Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night.

More real
*Citizens might go shopping even when they don't need any goods - just for fun!
*Tourists are not so dumb as usual and also prefer to sleep at night.
*The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city.
*The building construction sites pause at night. The workers there need to sleep too!
*Citizens switch the lights off when they are going to sleep! And many parks too.
*When the weather becomes bad, citizens try to shelter from the weather in the buildings.
*Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time.
*When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Important note
Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences.

Localization

The mod is translated into all languages the game supports. However, some of the translations are incomplete.
If you would like to help translating the mod into your language, download an XML file[github.com] and translate it! You can also submit a pull request on GitHub.

Source code

For those who like to dig into code, here is a direct link to Source Code [github.com].
Also, you can collaborate and help developing this mod further. Pull requests are accepted!

Link to Original Mod

Original Mod


Special thanks
To dymanoid the original mod creator.
To algernon, krzychu124 and macsergey for the help and input.
To Gruny from the awesome images!

[ko-fi.com]
Popular Discussions View All (10)
1
26 Aug @ 7:27pm
Error upon starting new game.
Mantha
0
19 Aug @ 11:44pm
My campus semester is broken
Jerry75319
0
12 Jun @ 2:53am
Work shifts
Dreamer8792
614 Comments
not work
DJ GLDE 11 Oct @ 12:39pm 
does not working
cjcgamer2000 11 Oct @ 5:25am 
Hey, I am loving this mod, however my schools, unique buildings, and police stations (and I think cemeteries) seem to close randomly and not open back up. As you can imagine, this is a problem for the city.

Am I doing anything wrong?
Jon 8 Oct @ 1:03pm 
Hello all, does anyone know if its possible to control prop lights, in addition to building lights. Some workshop props (signs etc) have illumination times that aren't configured correctly, and so they are on during the day. Could there be an override?
coruptisma 8 Oct @ 10:38am 
Great mod! Adds a more "proper" dimension to the game.However, I noticed Universities won't upgrade. Do they ever?Or does it take a very long tme irl? If so, How long?
Chaos_02 1 Oct @ 11:00am 
further update:
I had also disabled "building must have workers for services to work"
after that all stuff came back to life!
I find it odd tho because all of the "closed" buildings HAD workers already (Transfer Manager showed it!)
I'm also using mods to (at least sometimes) "employ overeducated workers".
My example buildings seem to not have enough uneducated workers (which should be compensated by the good surplus of highly educated workers!)
Chaos_02 1 Oct @ 10:44am 
update: I've just read the thing about the 65k limit with REAL mode and done the following:
- Clear fire manager
- Clear all stuck citizen schedule
- clear all stuck tourist
- clear all stuck citizens in closed buildings

- disable REAL simulation mode

and after unpausing the game it seems to have already completely UN-"stuck" my save.
I believe the hint / warning should be more prevalent in cities above 65k and maybe you could add a pop up each launch that notifies the user to disable the setting in case of problems.
Chaos_02 1 Oct @ 10:39am 
Hey, is this Mod combination compatible because I'm having issues in my 170k city with:
- high housing demand but not many moving in
- many service buildings always closed
- Services not reaching buldings for unkown reasons (police station a few meters away, crime 111%)

Realistic population 2
Lifecycle rebalance
Real Time
Transfer Manager CE
Dark Ali 24 Sep @ 12:30pm 
I'm probably the hundredth person to say this, but we need a mod that makes them go indoors when it rains. I love drizzle or a light rain, but it really pours in CS.
Dinek05 2 Sep @ 6:41am 
I had it turned off, it was an issue with parks operating hours, but I found a solution - with RICO i forced that metro entrance to be commercial and so i could regulate it's opening time