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(1) Greatly expand the agricultural sector so that there is so much abundance that even the lower priority ask of F gets filled.
(2) Use the Transfer Manager to dedicate a few fields that can only send their produce to F. This is your only option! This is probably the easiest fix! :)
I did try what you've outlined and it did work for a time. The boats stopped their dumb trips. The problem ended up being that F and B would eventually settle into an equilibrium and things would stop moving. I think this is related to priority. F didn't have a high enough priority to have its call for more resources met and so all the various farm fields were sending stuff elsewhere and B didn't have high enough priority to draw from what F had on hand. If B could just get some of F's crops, than F's stock would diminish and presumably then F's call for resources would go up in priority, but F and B were in priority equilibrium and the flow eventually stopped as a result.
Here's the scenario that's playing out in my city. Farm A is sending goods to Grain Silo B. To send the crops there, they're trucked to Train Station C. Station C then sends the crops by train to the combined harbour/rail station D. Station D is in the neighbourhood of Silo B (90% of the way there) and sends the crops to Silo B not by truck, but by boating them over to Harbour E. From Harbour E, the crops are driven across the road to Silo B. This journey leaves real world realities behind at the D to E portion. No one in the real world would use a boat to move cargo a few hundred meters down the waterfront only to unload onto a truck at that point. You would unload at D.
Districts are your friend.