安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Your wonderfully detailed explanation allowed me to investigate properly and discover yet more sneaky CA changes. Kairos should now receive his top 7 unique skills free once again, and 6 'fragments', so 13 in total.
No time to play test, so just randomly chose the levels, let me know if they are too egrarious.
Thanks once again Suddenly!
That's 40% more than any other lord, it's already OP. I am not prepared to bust the mod entirely. Ppl would be playing against a level 15 Kairos with the skills of a level 40 Lord.
If you'd like it to be more, it's a simple mod and a perfect beginner project to learn modding yourself!
Please see Kairos section in the description on LLLL-Monogods
You were quite right. CA have made a stealth change completely undocumented, not covered in either of 6.0's patch notes, to that skill. It is now wh3_ dlc26 _skill_grn_grimgor_thirst_for_battle
I've updated this mod thank you.
N.B. I did check, azhag, wurrzag, the 2 OG ogre lords + Skarbrand for any further stealth changes and didn't find any. Thanks again!
db/character_skill_nodes_tables/WH3MEEPLLLL_Parents
line 390
wh_dlc08_skill_grn_lord_unique_grimgor_5
I have no idea why but the fact is that removing this line made the game load the map again. Modding is weird...