Total War: WARHAMMER III

Total War: WARHAMMER III

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LLLL - Modest Extra Skill Points exclusively for LEGENDARY Lords - Wood Elves.
   
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25 Aug, 2022 @ 4:31pm
14 Sep, 2022 @ 9:34pm
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LLLL - Modest Extra Skill Points exclusively for LEGENDARY Lords - Wood Elves.

Description
  • Boosts only Legendary Lords!
  • 10 of their skills awarded (mostly by level 17) for free as you level.
  • Zero changes to Standard Lords.
  • Effectively 1.2 skill points per level. 49 :> 59

Makes Legendary Lords the impactful legends they should be without trivialising your campaign.
Lightweight, save game compatible, works WITH mods that award bonus skill points per level and skill dump mods.

Link > MEEP - Compilation mod with EVERY race/LL. < Link

Loreful and legendary, Legendary Lords - A skill points mod!
Wood Elf Edition.

Features
  • 10 Free Skill Points only for Orion, Durthu, Drycha, and Sisters as they level naturally.
  • 5 free Skill Points for Ariel+Coeddil.
  • General skills that required 4+ prior investment points (EG:Rally!) now only require 3 for LL's.
That's it! No extra bloat!
You can stop reading now if you're not interested in my explanatory waffle and reasoning below.

Pure version - ONLY grants unique skills to LL's.



Methodology

First neat little change:


For all LL, any non-unique skill node that required 4 or 6 to unlock, now requires only 3. They're all still 4/6 for normal lords.
Lore wise this demonstrates the LL's incisiveness, while game-play wise offers the player more choice, wholistically promoting more varied armies, as you now have more skill points overall, you're free to spend more in the red line - you don't HAVE to get only the doomstack applicable ones. As the next stage unlocks in 3 you can buy the ones for grunt troops early game, while still unlocking the next section, thus promoting the use of lower tiers more! Neat!
Also just removes the bad feeling of spending that 1 dud point.





All skills UNIQUE to legendary lords are now granted automatically for free, at the level they are unlocked in vanilla. Most LL's have between 6 and 8 unique skills, LLLL adds these, plus appropriate skills totalling 10 extra Skill Points for LL's.
The Forge of Daith for Sisters of Twilight, shown above, normally unlocks at level 10, but with LLLL the skill is now both simultaneously unlocked and awarded at lvl 10.

Here's the Sisters Skill tree on campaign start at level 1:


Their 7 unique LL skills are highlighted by the golden circle. Rounding that number up to 10, LLLL gives 'Inspiring Presence' (Or equivalent) and 'Ever-reaching Tendrils' (Or equivalent-Route Marcher ) as these, especially movement %, were always guaranteed no-brainer decisions. I then chose something thematic to the LL's start, here the sisters get a point in the red-line, Hawk-Riders.
These extra thematic points are unlocked IMMEDIATELY (and indeed retroactively on install) so as to decrease compatibility issues with other mods.

For a LL's Unique Individual skill line, (here starting with 'Inseverable' and culminating in 'Otherwordly Spirit') the final 'Big One' (OS) oft requires a certain amount of points spent in the preceding selection. LLLL grants these points in the order I have guessed to be most impactful on harder difficulties.


Stage 0. Inseverable is a requirement, thus is awarded first at level 12.
Stage 1. I valued Naestra's Vigilance best here, awarded at the next level, 13.
Stage 2. Master of the Aeries & The Queens Emissaries Awarded SIMULTANEOUSLY, at level 14.
Stage 3. This fulfils the requirements to grant Otherwordly Spirit ASAP in-game at level 15.
Stage 4. Arahans Reckoning awarded last at the subsequent level, 16.

The final selection (Otherworldly Spirit here) is excellent for most lords, thus a priority ASAP. So LLLL gives 2 points simultaneously at Stage 2. A small power jump to ensure the player isn't actively punished for the mods selection, while getting 'The big one' (Stage 3) ASAP.
So you get them all by one level earlier than vanilla, 16 vs 17, but perhaps not in your preferred order as a balance.
Order is curated differently for every lord depending on skill effectiveness. May adjust if people reach a consensus, so speak up in the comments!

Balance
Obviously a buff, but at effectively 1.2 skill points per level extra only for Legendary Lords I think it's reasonable/not OP. They are however quite front-loaded. Fighting other Wood Elf LL's will prove more challenging!, with less room for dumb AI skill point choices.

Compatability and Technical
Compatible with other mods such as one extra skill points per level, and ones that change skill trees/add skills. LLLL does not need a skill dump(mod).

SAFE! Add or remove at any time, skill points will be awarded retroactively if earnt & remain upon mod uninstallation.

Modifies only 3 tables: character_skill_level_details_tables, character_skill_nodes_tables, and character_skills_to_level_reached_criterias_tables.

Pure version ONLY grants unique skills to LL's.

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Please eat the rich, ~Neil
1 Comments
+ 01000101 + 6C 61 70 68 6F 73 + 26 Feb, 2024 @ 5:49am 
This looks very good ! Merci !