安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
























Your wonderfully detailed explanation allowed me to investigate properly and discover yet more sneaky CA changes. Kairos should now receive his top 7 unique skills free once again, and 6 'fragments', so 13 in total.
No time to play test, so just randomly chose the levels, let me know if they are too egrarious.
Thanks once again Suddenly!
That's 40% more than any other lord, it's already OP. I am not prepared to bust the mod entirely. Ppl would be playing against a level 15 Kairos with the skills of a level 40 Lord.
If you'd like it to be more, it's a simple mod and a perfect beginner project to learn modding yourself!
Please see Kairos section in the description on LLLL-Monogods
You were quite right. CA have made a stealth change completely undocumented, not covered in either of 6.0's patch notes, to that skill. It is now wh3_ dlc26 _skill_grn_grimgor_thirst_for_battle
I've updated this mod thank you.
N.B. I did check, azhag, wurrzag, the 2 OG ogre lords + Skarbrand for any further stealth changes and didn't find any. Thanks again!
db/character_skill_nodes_tables/WH3MEEPLLLL_Parents
line 390
wh_dlc08_skill_grn_lord_unique_grimgor_5
I have no idea why but the fact is that removing this line made the game load the map again. Modding is weird...