Stellaris

Stellaris

3,596 个评价
Real Space - Planetary Stations
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275.544 MB
2022 年 3 月 9 日 上午 12:12
11 月 27 日 上午 6:45
47 项改动说明 ( 查看 )

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Real Space - Planetary Stations

在 Annatar 的 1 个合集中
Real Space Full Pack
10 件物品
描述
Planetary Stations version 1.5.13

This version is compatible with patch 4.2 Corvus.

[boosty.to]
[discord.gg]
[vk.com]



The main feature of this mod is the ability to colonize uninhabited worlds. Unlike other similar mods, the goal of this mod is not just to open up the possibility of colonization, but to make it a harmonious part of the gameplay, without seriously distorting the balance of the game. To do this, a new type of colonization - Planetary Stations - was created, similar to the Habitats. Planetary stations are relatively small settlements that are available from the beginning of the game for some types of planets. These stations are expensive to build and maintain, but have many resource production bonuses and other unique features. Stations have special special specializations, districts, and buildings. The size of planetary stations is much smaller than planets and this severely limits the number of inhabitants, but is compensated for by low population growth.

Station types:

  • Energy Station
  • Mining Station
  • Research Station
  • Civilian/Transit Station
  • Industrial Station
  • Military Station
  • Resort/Temple/Unity Station
  • Prison Station



  • This mod does not support achievements.
  • Although the required items are listed on this page, this mod can be used separately. Real Space and New Frontiers are not required at this time. Not having these mods will not cause bugs, but common items may appear in future updates.
  • This mod does not allow access to colonizing all uninhabited worlds. In future updates, new technologies for colonizing new types of worlds and other features will be added.
  • This mod can be turned on at any point in the game. A new game is not required.
  • Compatibility with other mods should not cause major problems. The minimum number of elements that can be used by other elements has been used.
  • For mod creators, use the planetary_stations flag to identify planets with stations.
  • Some elements of this mod may well not work as planned. It will take some time for testing to polish things up. I would welcome any help and advice on my Discord[discord.gg]. Unfortunately right now I have almost no time to find all the bugs myself and adjust the balance.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
热门讨论 查看全部(13)
2
10 月 18 日 下午 9:57
Bugs, Balance, Compatibiltiy, and Suggestions
Gake
8
7 月 27 日 下午 11:35
Terraforming Mars is a mistake!
mcduke313
5
2023 年 1 月 21 日 下午 10:21
Military stations useless
ChemPlay
559 条留言
Wairui 11 月 24 日 上午 8:58 
Annatar:
Please do add information to 'Change Notes', really useful to help me understand any changes you've made. I use this to decide to subscribe or once I do, whether or not update mod in my long game play session... thanks!
Wairui 11 月 24 日 上午 8:54 
John Shepherd N7117:
I found that mods that put restrictions on the number of celestial objects that the AI can build, it significantly reduces lag and also player aggravation. For example, each AI empire can only build x number of habitats (x is sometime determined by the player).
If this mod puts in such limits, I'll immediately subscribe. I'll wait until then...
Alexander 11 月 24 日 上午 5:28 
Start Station Close planetary decision does nothing.. even if I cease robot assembly and pop growth the pop number doesn't go down. Also if I close the station manually by relocating pops the station doesn't deteriorate after some years.
John Shepherd N7117 10 月 25 日 上午 10:36 
Thanks, but heavily lags later on.
AI spawns them everywhere it can.
Did another playthrough without it and lag was considerably postponed.
infra-dan-accelerator unit 84725 10 月 19 日 上午 7:27 
This mod is the perfect implementation of colonization of uninhabitable worlds in my opinion.
Gake 10 月 7 日 下午 4:45 
That's now new to 4.1, that was actually already a problem.
Azona 10 月 7 日 下午 1:55 
Hey.

I noticed paradox changed to stricter checklist for capital buildings in 4.1. custom capitals no longer working with checks. meaning any building needs Planetary Administration on planet can no longer be upgraded or build on stations as custom capital and their upgraded no longer with in the checks. so I can no longer build Fortress or Paradise Dome on stations.
Prime Minister Sinister 10 月 2 日 下午 10:23 
It works after repeatedly un and re subscribing thanks for your work at these mods :steamthumbsup: they are mandatory for me :).
Prime Minister Sinister 9 月 28 日 下午 9:34 
Sadly seems to crash my game with the new patch load order is correct and it worked up till the patch.
EpiC Kobra 9 月 1 日 上午 11:07 
I am running into the same issues with the stations with anything dealing with mining or energy. They keep saying there is no districts to build in.