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It also supports the special training “AttackTarget” added in Odyssey.
To use this, you need to add a description to ThingDef.
I think this is because this mod and Vanilla Expanded Framework achieve similar functionality with different approaches.
Since the design philosophy is also different, there is a high possibility that one of the functions will not work properly (probably on the Vanilla Expanded Framework side).
I designated it incompatible to avoid unnecessary trouble, but since it was the other side that designated it incompatible first, I don't know what exactly the problem is.
No, advanced animal framework and this has nothing to do with it.
(the mods crafting items (the wools) are broken enough to make the mod worthwhile and most of them have melee attacks too) so no big loss but i definetly would have wanted to see the dragon girls breath attack ^^
- Improved animal behavior.
- Defs and Classes no longer needed due to RimWorld updates have been eliminated.
(Sorry if you have been using them, please change the description.)
I'll be putting together a thread on the detailed specifications shortly.
Updated to use beam attacks as well.
Basically the same way as the others, but you need to write <verbClass> as AnimalRangeAttack.Verb_ShootBeam.
(If you make it with xml only)