Killing Floor

Killing Floor

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An Indepth Guide to Commando.
By @TheyCallMePinCushion and 2 collaborators
Another indepth guide by Cereal Killer, this time on Commando.
   
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Introduction.
Hello and welcome to another indepth guide for Killing Floor,

In this guide i'll explain to you what the Commando is good for and how to use this class effectively. As with my other guides i'm going to post exactly the same thing in this section as this stands for every guide that i myself or my group creates.

1: As before this guide goes indepth with certain things other guides do not go into.

2: This is very much going to be a work in progress, things may change from time to time and when they do change they'll be for the better.

3: This guide will be regularly updated when we have the time and patients to write it, please don't spam the comments for updates they'll come when they come.

4: I myself and anyone else who works on this guide is by no means a "Pro" at Killing Floor we all makes mistakes from time to time as that's what Humans do. We just have a great understanding of how all the game mechanics work as we've played for a long time.

5: Enjoy the Guide and please if you have something to add contact us.

SPECIAL THANKS: To anyone who has followed me and found this new guide from any of my previous ones.
Required Skills.
With this guide there's really no requirements for it, Commando is a hard skill and it involves a lot of thinking, if you're not capable of thinking about your actions then this perk will not be good for you.

This guide will be aimed at lower difficulties such as Beginner, Normal & Hard as Commando is a fairly weak skill and it's generally avoided on Suicidal & Hell on Earth because of the weapon disadvantages.





Alright so lets once again look at the advantages of Commando and why you should aim for Level 6.



Commando is honestly my favourite perk dispite it being the most disadvantage perk in the game it has MANY spectacular advantages that other classes lack which makes it a great perk to get to 6.

You can see the enemies health: Grade A stuff, judgement is key to taking down any of the baddies and Commando has it right.

The ability to see cloaked enemies such as Stalkers & The Patriarch: Exceptional makes you a better marksman than the Sharpshooter (Honestly it's a better class than Sharpshooter for precision)

The ability to reload all weapons at a 35% increase: This here is the reason why Commando stands above all other perks, the reload speed mixed with the ability to see cloaked enemies make it so great.

It's a pity that all of this is weighed down so highly because of the pure gutlessness of most of the Commando's armoury.
Equipment.
In this section you'll find all the infomation of the weapons you'll need to know about and have on you to be an effective member of the squad.

Sidearms:
This is the section for all small arms such as Melee & Pistols.

Combat Knife:

Weight: 0
Damage: Minimal
Speed: Moderate - Fast
Range: Very Close
Price: Spawn = Free

Clearly this is not the first choice of a weapon any Commando will pick to use on any difficulty, however it is not impossible for you to use it, and can get you out of a sticky situation.

Just remember to always head slash otherwise you could end up dead in a heart beat.


9MM Pistol:

Weight: Single = 0 | Dual = 4
Damage: Low - Moderate
Speed: Moderate - Fast
Range: Moderate
Ammo Price: 10 Per Clip | Full = 160 x2 for Duals
Dual Price: 150

One of the 2 weapons you're stuck with in the beginning of any match is this weapon, it's practially useless, the only times you ever use it is to take out troublesome trash or if you're out of ammo for all your other more powerful weapons.


MK 23:

Weight: Single = 2 | Dual = 4
Damage: Moderate - High
Speed: Moderate - Fast
Range: Moderate - Far
Ammo Price: 16 per clip | Full = 192 x 2 for duals
Price: 500
Dual Price: 1000

The Mark 23 is a great backup weapon for a Commando and should be concidered if you're carrying around any weapons that allows space for a spare Pistol, accurate, powerful & deadly a good choice.

44 Magnum:

Weight: Single = 2 | Dual = 4
Damage: High
Speed: Moderate - Fast
Range: Far
Ammo Price: 13 per clip | Full = 277 x2 for duals
Price: 450
Dual Price: 900

Another excellent choice for a Commando who likes a side arm would be the 44 Magnum, it only has 6 shots though so be willing to take a few hits if you forget to Reload, it's got more power than the Mark 23 if you prefer that.


Flare Revolver:

Weight: Single 2 | Dual 4
Damage: High - Very High
Speed: Moderate - Fast
Range: Far
Ammo Price: 13 Per Clip | Full = 277
Price: 500
Dual Price: 1000

The Flare Revolver is a great choice of weapon for the any class to carry around if you like to deal out some serious damage over time as it can light the ZED's on fire and cause them burn damage, which works well against Fleshpounds as they won't rage as fast while they are burning.

Note: Scrakes will always rage when they get low on health so this weapon is not the best choice if you want to avoid taking damage on the run.

Hand Cannon:

Weight: 4
Damage: High - Very High
Speed: Moderate
Range: Very Far
Ammo Price: 15 per clip | Full = 180
Price: 500
Dual Price: 1000

This deadly monster of a weapon is an amasing choice for a Commando who chooses power for a side arm, it's great for taking out the trash and it's got 8 Shots so you have room to miss a few shots, 1 shot to the head will take out most Trash. (Depending on difficulty)

Main Arms:
Section for all the heavier equipment you'll carry.

Lever Action Rifle:

Weight: 6
Damage: Moderate - High
Speed: Very Fast
Range:Very Far
Ammo Price: 20 Per Magazine | 160 Full
Price: 200

The Lever Action Rifle is a good weapon for taking out the Trash, such as, Sirens, Husks & Gorefasts at a distance, it's very fast to fire and it carrys 10 shots in the chamber which makes it a very useful weapon.

Note: Just because it's not a class weapon doesn't mean it's not good in your hands, as Commando you have the ability to make even the slowest weapons useful with the reload speed ability.

Crossbow:

Weight: 9
Damage: Moderate - High
Speed: Slow
Range: Very Far
Price: Base = 800
Ammo Price: 20 Per Clip | Full = 720

The Crossbow is another weapon that is excellent for a Commando since it's got serious range and and you have a seriously buffed reload speed, you can keeps the nastys at a distance and pick them off fast and to top it off you can see the invisible enemies and top them before they get close too!

M32 Multi-Grenade Launcher:

Weight: 7
Damage: Very High
Speed: Moderate
Range: Far - Very Far
Price: Base = 2500
Ammo Price: A belt of 6 Peices = 60 | Full = 360

The M32 MGL Is a very powerful weapon and causes some serious damage to ZED's & the player (if too close to the explosion) in a fairly large radius it's best used by a Demolitions Expert but is just as useful if not more in the hands of a skilled Commando, with your reload speed you can pop out more grenades a second than a Demolitions Expert.

Commando Essentials:
Everything the Commando could ever need in 1 small section.

L85A2 Bullpup:

Weight: 5
Damage: Low - Moderate
Speed: Moderate
Range: Moderate - Far
Price: Base = 400 | Level 6 =120, discount of 40 per level.
Ammo Price: Single = 10 per clip | Full = 100

The L85A2 Bullpup is a Tier 1 weapon for the Commando, it's a very powerless weapon but it has very little recoil at level 6 so it's good for taking out the trash with consistent Headshots if you prefer accuracy over DPS.

Note: As a Level 5 Commando you will spawn with this weapon and the price will therfor be null.

Avotmat Kalashnikova 47 Assault Rifle: (AK.47)

Weight: 6
Damage: Moderate
Speed: Moderate
Range: Moderate - Far
Price: Base = 1000 | Level 6 = 300, a discount of 100 per level.
Ammo Price: " " a clip | Full = 300

The AK 47 is a Tier 2 weapon for the Commando, it offers a great amount of damage at a low price, it has a bit of recoil though so beware of this when shooting, it's cheap and it's a good weapon for the earlier waves and dealing with the troublesome trash.

Note: As a Level 6 Commando you will spawn with this and the price therfor will be null.

M4 Carbine Assault Rifle:

Weight: 6
Damage: Moderate - High
Speed: Fast
Range: Far - Very Far
Price: Base = 1000 | Level 6 = 300, a discount of 100 per level
Ammo Price: Single = 10 | Full = 133

The M3 Carbine for the Commando is a decently powered weapon with a larger ammo stock pile than any of the other Assault Rifles in the Commandos arsonal, it has a fast firerate and fairly low recoil, it suffers from fairly weak damage though making it a bad choice later on in the game but worth it in the earlier waves.

Maschinenkarabiner 1942 (MKb 42)

Weight: 6
Damage: Low - Moderate
Speed: Fast
Range: Moderate - Far
Price: Base = 1100 | Level 6 = 330, a discount of 110 per level.
Ammo Price: 10 per magazine | Full = 125

The MKb 42 is a Teir 2 Assault Rifle and is probably one of the weaker choices of weapons for the Commando, it's got a decent clip size and fair firerate but it's hardly worth buying, save up for a powerful Tier 3 Assault Rifle.
Equipment Continued.
Special Forces Combat Assault Rifle Mark 17 (SCARM17)

Weight: 5
Damage: Moderate - High
Speed: Moderate - Fast
Range: Far
Price: Base = 2500, discount of 250 per level, Level 6 = 750
Ammo Price: 15 per clip, Full = 225

The SCAR is 1 of my personal favourite weapons in the Commando's arsenal of weaponary, it's not quite the beast it used to be but it still packs a punch over the rest of the inventory, HOWEVER it is 1 of the few weapons that Commandos cannot fully rely on, the clip only maxes out at 25 rounds by level 6 & it's power has been reduced greatly in recent updates. It is equiped with a Special Forces Red Dot Sight for quick & easy lock on snap shots & headshots use it with great precision in Semi Auto.

Fusil Automatique Léger (FAL):

Weight: 6
Damage: Moderate - High
Speed: Fast
Range: Far
Price: Base = 2750, discount of 275 per level, Level 6 = 825
Ammo Price: 1 clip = 15 or Full = 225

The FAL is also a great weapon choice for the Commando seen as it is a high powered Rifle, this weapon works great as a Single Fire Semi Auto weapon to take pot shots at further away specimens in combination with the SCAR for full auto blasting at close range ZED's. Being equiped with a ACOG Scope this Rifle makes a great Long Range devestator tool.
Loadouts.
In this section i will place a few different loadouts for you to muck around with feel free to make your own.

Loadout 1:

MK23:


SCAR:


FAL:



Loadout 2:

Bullpup:


AK47:


Handcannon:



Loadout 3:

M32 Grenade Launcher:


SCAR:


Loadout 4:

Crossbow:


SCAR:


Loadout 5:

Lever Action Rifle:


SCAR:


Flare Revolver:
Knowing Your Enemies & Picking Your Targets.
In this section we talk about the enemies of Killing Floor, which are dangerous, which are just pets & which to kill first.

Pretty simple we start off with the pests, we then move to the dangerous & finally we move to what we need to try and focus efforts taking out as a team.

Let's begin with the pests:

Low Threat Level:
Take out these enemies after you deal with the more moderate enemies first, you'll need to leave as many of this trash as you can to avoid getting all the bigger nasties spawning.

Clots:
Rarity: Common
Health: Low
Damage Type: Claw, Melee.
Damage: Low.
Danger Level: Moderate.

Clots are small agile but slow and weak, 1 good slash or shot to the head will stop them in their tracks, they are plentiful though, keep this in mind as they can grab you and hold you still while the other groupies gang you and you'll never know what happened till to late. Keep them at a distance if you wish to stay alive.

WARNING: On Suicidal and Hell on Earth if you get grabbed you cannot jump to escape a Clots grasp keep this in mind if you are playing another class other than Berserker.

Bloat:

Rarity: Common
Health: Low - Moderate
Damage Type: Melee, Vomit
Damage: Low - Moderate
Danger Level: Low

The Bloat is a slow ugly sun of a gun, he really poses no threat and is really just a space filler and a bullet sponge, make sure you aim for the head and take him out there first so he can't get his juices all over you.

A well placed Hand Cannon shot can knock his noggin off without explosion or a slash from a Melee weapon to the head can pop him in no time, watch out for the fatty juices!

Stalker:

Rarity: Uncommon
Health: Low
Damage Type: Melee
Damage: Low - Moderate
Danger Level: Low

The stalker may look cute and cuddley in her half nude state but don't be fooled her claws will rip through that Kevlar if you give her the satisfaction of a hug. She often goes invisible until she's right ontop of you and then she'll uncloak to gut you, keep your eyes focused for her.

WARNING: Always keep on the move around her if you stop she'll rip your chest cavity wide open, she's always invisible until she's close enough to gut you but her downfall is that she always has to stop to claw, which makes her an easy target to avoid and kill.

Moderate Threat Level:
Take out first if possible as these nasties have a bad temper and often are the first to kill.

Crawler:

Rarity: Common
Health: Low
Damage Type: Frustration, Melee
Damage: Moderate - High
Danger Level: Above Moderate - High

"EWW A BUG, Someone step on it!" Well if that wasn't obvious enough this is a bug and you know what bugs are, a pain in the ♥♥♥ they need to be dealt with straight away.

WARNING:These little nasties are very annoying you are advised to use Pistol on them to avoid losing a lot of health and armor, These things jump so beware of how close you allow them to get, 3 - 4 good headshots (depends on difficulty) with the 9MM is enough to drop them for good.

Gorefast:

Rarity: Common
Health: Moderate
Damage Type: Melee
Damage: High
Danger Level: Moderate - High

The Gorefast is a common pain in the rear, he's slow and easy to kill, unless he gets close and then he'll charge, it's best to shoot this guy in the head before he has a chance to charge.

WARNING: It's advised to just run away and wait for them to get close otherwise you'll be swarmed or worse they'll get you while you are running.

Husk:

Rarity: Way Too Common
Health: Moderate
Damage Type: Melee, Ranged Fire.
Damage: High
Danger Level: Moderate - High

This one is a no brainer Unless you're a Level 6 Firebug this thing is going to make your daily stroll in the park a living napalm nightmare. These things rain Hellfire from their Husk Cannon non stop on Hell on Earth.

WARNING: The Husk constantly fires Napalm at you from his Cannon, DO NOT UNDER ANY CIRCUMSTANCE stop running while they're chasing you and always jump when they fire at you as you can dodge it's attacks. Try and take him out first with a well placed Headshot from any of your weapons or if you can take him out with a Melee swip to the head

High Threat Level:
Ok well if you've made it to this part of the guide then you know what's coming next, nothing but pain and suffering here we go.

Siren:

Rarity: Uncommon:
Health: Moderate
Damage Type: Bite, Scream.
Damage: Very High (Avoids Armor)
Danger Level: VERY HIGH!

This nasty lady tried to be a singer once, guess the audiences heads exploded from the awesomeness of her voice cause she won first prize in the "SHUT THE F UP" awards. Make sure you have a doctor handy as you'll need one after she's finished her solo.

WARNING: As much as the Siren is uncommon when she's around she should be THE FIRST nasty you take out at all costs, she's the one that gives you the most trouble and she's also the one that'll wipe you out in a second if given the chance. Her screams blur your screen and shake it around which puts your aim off so just run away and take her at a distance.

Scrake:

Rarity: Rare
Health: High
Damage Type: Melee
Damage: Very High
Danger Level: High - Very high

Alright if his blood stained Butcher uniform didn't give it away this guy means business, and OMG is that a Chainsaw he's got on his arm? No chance pal that's dealth right there, F***ING RUN!!!!

WARNING: The first chance this guy gets to swing that Chainsaw around in the air and near your body will be the last chance you have at surviving his vicious encounter.

BEWARE: Very Important that you remember when the Scrake gets low on health he will charge at you, this is one of the best stratergies to get him away from the crowd and to finish him off before he has a chance to corner you.

Fleshpound:

Rarity: Very Rare
Health: Very High
Damage Type: Melee
Damage: Ultra High
Danger Level: High

Well it's come to this some damn punk with grinders for hands? Jeez what next, Clowns with Maces? Oh... Wait....Damn, Well the simple thing here is to remember rule number 1, RUN FOR ET!

CAUTION: Even though these things are very dangerous and should most certainly be delt with cautiously, as they get angry very easily, you only need to know their weakness to be able to kill them fast and easily.
The How Too's of Commando.
In this section we'll discuss the typical situations you'll be facing upon you're game. Keep in mind i do 90% of my video's Solo, which means my enemies are easier to deal with than what they will be with other players.

Dealing with a Scrake:


Scrakes are pretty simple to deal with you just need to remember the golden rule with them keep moving and of course DON'T FORGET THE RAGE METER,

Tips: Scrakes will rage at 50% health on Beginner, Normal & Hard.
They will rage at 75% on Suicidal and Hell on Earth.

Dealing with a Fleshpound:


Dealing with a Fleshpound is much like dealing with a Scrake, you just need to remember after about 320 points of damage they'll rage, keeping this in mind each 5 steps they reset their rage meter just give it a bit of time and you can easily deal with them with 0 damage unlike a Scrake.

NOTE: Fleshpounds rage after about 320 points of damage is delt to them over a short period of time, they also rage if you're in their line of sight for roughly 10 seconds WITHOUT them attempting to hit you during this timelimit.

You either need to let them attack you or to keep out of their sight long enough to dispatch of them.
Tips & Tricks.
The main tip i can give to any of you Commandos out there are listed below.

HEALTH BARS:

You've been gifted with 1 of the most amasing and beautiful gifts possible in this game! Make sure you take advantage of this gift and monitor your enemies health. Make sure you're helping out your team on Suicidal & Hell on Earth by letting them know how much health Scrakes & Fleshpounds have.

CLOAK DETECTION:

You're also gifted with the ability to see through Cloaking devices, use this gift just like you use the Health Bars, take out anything that might be pulling the wool over your team mates eyes.

PEST CONTROL:

As a Commando it's your duty to your team mates to be on Pest Control, you'll be mainly taking out the small sticky things like Crawlers & Stalkers, because they're small & hard to attack since they spawn in groups & as Stalkers are invisible 90% of the time you'll see them first.

PATRIARCH WATCH:

Because you've been gifted with the eyes of a saint you'll be watching out for the Patriarch in the final waves, you'll see right through his cloak as you would with a Stalker, however keep in mind he's just as dangerous to you as anybody else. Just because you see him & can chase him down doesn't mean that you'll be able to just run off on a solo rampage, stick with your team and shoot at him so they know he is coming!
Legend.
In here you'll find all the terms of each name i used throughout this guide and or ingame.

Trash: Trash is the General name used to signfy all the lesser specimens.
Clot, Gorefast, Bloat, Stalker, Crawler, Siren, Husk.

LOS: LOS is a shortened term for "Line of Sight"

Secondary: This should be fairly obvious what i'm using it for but incase it's not, Secondary is a term used to say use your Alternate Fire attack.

Handy: Handy is a term used for Hand Cannon.

L.A.R: L.A.R is short for Lever Action Rifle.

Rage: If not obvious enough Rage is short for angering something, (EG: That Fleshpound is charging.)

DPS: DPS is an abreviated term which means Damage Per Second.
Further Reading.
This section is for the rest of my guides which you may or may not wish to read:

Berserker Guide (Hell on Earth): http://steamproxy.net/sharedfiles/filedetails/?id=163804340

Medic Guide: http://steamproxy.net/sharedfiles/filedetails/?id=165303376#
2 Comments
@TheyCallMePinCushion  [author] 21 Mar, 2014 @ 7:46pm 
No problem, keep on learning and you'll be able to beat the game on Hell on Earth.
Drag 21 Mar, 2014 @ 7:22pm 
Thanks for the tips on fleshpounds. Armed with that knowledge of what causes them to rage has been invaluable.