Don't Starve Together

Don't Starve Together

Windy Plains
Benzoquinone  [developer] 15 May, 2017 @ 10:19am
Bug Reports
Bugs and crash reports go here. Please add a crash report if the bug crahes the game and a brief explanation as to what happened leading up to the crash/bug. If you use mutlple mods with this one please narrow it down to the mod that conflicts with this one. I cannot fix all compatibility issues.
Last edited by Benzoquinone; 15 May, 2017 @ 2:29pm
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Showing 1-15 of 39 comments
Ghost Meep 15 May, 2017 @ 9:17pm 
Hey so me & my friend were testing everything out. Were playing with the bombs & every time we threw one at the trees. The server completely crash.
Eerie 15 May, 2017 @ 9:20pm 
I didn't get a chance to throw a bomb because it completely blew up on me (my fault being an air head, not a bug OTL)

but my Daddy and I were trying to throw the powder in the fountain so I could fish and it didn't work (for me) but froze our game and then we crashed ;u ; Everything else we tried out seemed to work. I'll have to ask her about it
brat 15 May, 2017 @ 9:26pm 
Heyo,

So I was playing with my bbg. And as she explained the game froze when putting powder in the fountain. So then it crashed, and when i reloaded the game, and went to a different server, it glitched my servers, no matter what one i was in. And made it so you can walk on water, and like you couldn't see the actual like ground where trees,plants,etc where laying.

So there is that. And as far as the bombs go, it would be nice if they wouldn't crash you. because.. yeah those crashed us when she blew herself up..

Benzoquinone  [developer] 16 May, 2017 @ 5:59pm 
Can you guys screen print and send me crash report (the error screen that should pop up when a crash happens)? It is hard to replicate the bug sometimes and can you let me know if these bugs happen if you are only using my mod (try thus mod out without other mods)?
Eerie 16 May, 2017 @ 9:50pm 
Originally posted by Benzoquinone:
Can you guys screen print and send me crash report (the error screen that should pop up when a crash happens)? It is hard to replicate the bug sometimes and can you let me know if these bugs happen if you are only using my mod (try thus mod out without other mods)?


{LINK REMOVED} < Taken by Daddy Kojo while playing
Apparently when I personally try to put powder into the spring, it doesn't take it (stays at amount I previously had and refuses to return to inventory) and ends up crashing the server. The screen shot was taken with only the Windy Plains, mini map HUD and our character mods (Sylva and Eyeball)

http://steamproxy.net/sharedfiles/filedetails/?id=829682168&searchtext=cyclops
http://steamproxy.net/sharedfiles/filedetails/?id=848406093&searchtext=sylva
brat 16 May, 2017 @ 10:14pm 
Originally posted by 少しバニー:
{LINK REMOVED} < Taken by Daddy Kojo while playing
Apparently when I personally try to put powder into the spring, it doesn't take it (stays at amount I previously had and refuses to return to inventory) and ends up crashing the server. The screen shot was taken with only the Windy Plains, mini map HUD and our character mods (Sylva and Eyeball)

http://steamproxy.net/sharedfiles/filedetails/?id=829682168&searchtext=cyclops
http://steamproxy.net/sharedfiles/filedetails/?id=848406093&searchtext=sylva




Okay so when i did it myself, like putting powder into the fountain and then fished. It didnt crash like at all. I even was able to throw the bombs. No crashing.

But as stated, when she does it, put the power in the fountain. It crashes, and i get the error report. Now We have no other mods on besides the mini map hud. Which i doubt would effect it, so i think it has to do with the windy plains, cause i turned that off in another server with my other mods. And everything worked fine, and when i re-added it to a new server with all mods. Crashed, and then without other mods and just windy plains and mini map it did the same thing
Benzoquinone  [developer] 18 May, 2017 @ 2:46pm 
@Ghost Meep, I think I fixed the bomb and tree issues. Please try it out and let me know.
Milkyemily 18 May, 2017 @ 9:36pm 
hi there, about the bug deatil, I am playing with cave and there is my list of mods:
1. A water mod
2.Don't drop everything
3. Muti Rocks
4.Red Sakura
5. 45 Inventory Slots
6. AFK detection
7. Always Fresh
8. Bee nice
9. Beefalo Milk
10. Beeter Ice Fingomatic
11. Blood Bag
12. Craftable Gears
13. Craftable hollow stump
14. Deluxe cooking pot
15. Display food values
16. DJPaul's sort inventory
17. DST Advanced Farming
18. DST fish farm
19. DST storm cellar
20. DST Wilson's house
21. Evening Flowers
22. Extra equip slots
23. Fast travel
24. Fire resurrection
25. Globel positions
26. Health info
27. Ice Maker 3000
28. Increased stack size
29. Invincible chester
30. Large chest
31.Lazy Furnace
32. Magic Mirrors
33. Mining Machine[DST]
34. More Fruits
35.More storage
36. New Old bell
37. Personal chester
38. Quick Actions
39. Remilia Scarlet
40. Reapirable Equipment
41. Season starting items
42. Slot Machine
43. Speed of sound Sonic
44. Spiced food
45. Starter bases
46. Starting Novice Pack
47. Stumps grow
48. Swin in pond
49. Syelza
50. Throwable weapons
51. Trash can
52. Tungsten mod
Hope it can help you fix the bug :)
Athy 19 May, 2017 @ 11:09am 
I was playing as 'Aria Crystal' character mod and got crashed when leaving the crafting table., according to below server log

Additional Information: Aria Crystal is able to craft everything without unlocking.

[00:02:06]: [string "../mods/workshop-923823873/custom_tech_tree..."]:134: attempt to compare number with nil
LUA ERROR stack traceback:
../mods/workshop-923823873/custom_tech_tree.lua:134 in (field) fn (Lua) <130-144>
player = 114393 - aria (valid:true)
trees_changed = false
tech_tree = table: 0636A0F8
tech_name = ALCHEMY
_ = 0
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 08136E48
waitingfortick = table: 08136EE8
tasks = table: 08137000
waking = table: 16025360
attime = table: 08136F10
hibernating = table: 08136E70
tick = 969
k = PERIODIC 114393: 1.500000
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 969
scripts/update.lua:170 in () ? (Lua) <149-228>
dt = 0.033333335071802
tick = 969
i = 969

[00:02:06]: [string "../mods/workshop-923823873/custom_tech_tree..."]:134: attempt to compare number with nil
LUA ERROR stack traceback:
../mods/workshop-923823873/custom_tech_tree.lua:134 in (field) fn (Lua) <130-144>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:170 in () ? (Lua) <149-228>



Hope this help. Thanks for fixing. :)
Last edited by Athy; 19 May, 2017 @ 11:46am
Cashya 21 May, 2017 @ 5:37am 
[00:24:05]: [string "../mods/workshop-923823873/scripts/prefabs/..."]:105: variable 'finiteuses' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
t = table: 08702210
n = finiteuses
../mods/workshop-923823873/scripts/prefabs/goddess_statue.lua:105 in (field) onaccept (Lua) <95-111>
inst = 104565 - goddess_statue (valid:true)
giver = 133749 - wolfgang (valid:true)
item = 143663 - magicpowder (valid:false)
health = 272
uses = 0.36
scripts/components/trader.lua:122 in (method) AcceptGift (Lua) <99-134>
self =
onaccept = function - ../mods/workshop-923823873/scripts/prefabs/goddess_statue.lua:95
inst = 104565 - goddess_statue (valid:true)
test = function - ../mods/workshop-923823873/scripts/prefabs/goddess_statue.lua:91
_ = table: 290C2E78
deleteitemonaccept = true
giver = 133749 - wolfgang (valid:true)
item = 143663 - magicpowder (valid:false)
count = 1
scripts/actions.lua:764 in (field) fn (Lua) <758-767>
act = Give 104565 - goddess_statue With Inv: 143320 - magicpowder(LIMBO) (valid:true)
able = true
reason = nil
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
self (valid:true) =
action = table: 049026C0
invobject = 143320 - magicpowder(LIMBO) (valid:true)
onfail = table: 22FE1258
doerownsobject = true
target = 104565 - goddess_statue (valid:true)
options = table: 22FE1618
doer = 133749 - wolfgang (valid:true)
onsuccess = table: 22FE2BF8
scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279>
self (valid:true) =
DynamicShadow = DynamicShadow (2842EDE8)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133
SetCameraDistance = function - scripts/prefabs/player_common.lua:1335
ScreenFlash = function - scripts/prefabs/player_common.lua:1397
player_classified = 133751 - player_classified (valid:true)
playercolour = table: 2C8FB818
IsOverheating = function - scripts/prefabs/player_common.lua:103
Light = Light (2842EB08)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:654
pendingtasks = table: 2BFAC6F0
ShowHUD = function - scripts/prefabs/player_common.lua:1317
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1329
sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,nodangle,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1307
ApplyScale = function - scripts/prefabs/player_common.lua:1412
SetGhostMode = function - scripts/prefabs/player_common.lua:569
ShowActions = function - scripts/prefabs/player_common.lua:1311
OnWakeUp = function - scripts/prefabs/player_common.lua:1228
Transform = Transform (26016A20)
actionreplica = table: 2BFAD208
event_listening = table: 2BFA6278
actioncomponents = table: 2BFA5FF8
lower_components_shadow = table: 2BFAD6E0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:123
CanUseTouchStone = function - scripts/prefabs/player_common.lua:73
updatecomponents = table: 261E5EA8
ShakeCamera = function - scripts/prefabs/player_common.lua:1355
OnDespawn = function - scripts/prefabs/player_common.lua:1246
Physics = Physics (2843C028)
MiniMapEntity = MiniMapEntity (28436448)
event_listeners = table: 2BFA8258
_OnLoad = function - scripts/prefabs/wolfgang.lua:187
replica = table: 2BFAD1E0
GetTemperature = function - scripts/prefabs/player_common.lua:83
GUID = 133749
ghostenabled = true
EnableMovementPrediction = function - scripts/prefabs/player_common.lua:508
worldstatewatching = table: 261EA0E8
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1341
Network = Network (2842EB68)
GetMoisture = function - scripts/prefabs/player_common.lua:113
OnPreLoad = function - scripts/prefabs/player_
[00:24:05]: [string "../mods/workshop-923823873/scripts/prefabs/..."]:105: variable 'finiteuses' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
../mods/workshop-923823873/scripts/prefabs/goddess_statue.lua:105 in (field) onaccept (Lua) <95-111>
scripts/components/trader.lua:122 in (method) AcceptGift (Lua) <99-134>
scripts/actions.lua:764 in (field) fn (Lua) <758-767>
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279>
scripts/stategraphs/SGwilson.lua:3503 in (field) ontimeout (Lua) <3500-3504>
scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580>
scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
scripts/update.lua:218 in () ? (Lua) <149-228>


crash log : dust into goddess_statue
Benzoquinone  [developer] 22 May, 2017 @ 9:19am 
@MarshMello, I think I fixed the statue error please try again and let me know.
Dnightshade 24 May, 2017 @ 2:07pm 
1. the game crashes when playing the flute.
2. I feed the deer, give them a bow but it won't give me milk. whats the deal?
Young Padawan 27 May, 2017 @ 1:08am 
Can't start my world with this
Jake 4 Jun, 2017 @ 8:39am 
Im playing a Multiplayer world with 4 people, and we all crash when are leaving the crafting table... All Modded characters.
We are all in love with the mod, this can be fixed?

: Game crashes when getting away from the book with non official characters.
Bartus 5 Jun, 2017 @ 9:43am 
Hey There, did some compatability testing with various mods, and for the most part this mod works pretty stable now; however, I did notice a major issue with mods that have custom crafting tabs, example being "Felix's Fancy Potions." Walking near the Godess' crafting station also reveals the custom crafting tab of other mods and when walking away from the Godess' station afterward it causes an instant crash. Thought this tidbit of info might help with mod compatability.
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