Garry's Mod

Garry's Mod

Black Mesa: Source Weapon Pack
Lumpy 7 Apr, 2017 @ 4:37pm
Suggestions + Ideas
Share ideas below on how to improve the overall quality of this Workshop addon.
< >
Showing 1-15 of 63 comments
Lumpy 7 Apr, 2017 @ 5:04pm 
(1) The wield animation sequences for several of the weapons are cute, but can be repetitive if made to equip them repeatedly after dying/respawning. I wouldn't say remove them, but there should be an option that'd allow users to choose whether to turn them on or off.

Apparently the animations can be skipped by switching out one weapon for another.


(2) c_model hands are always nice.


(3) Configure the Gluon Gun so that projected beams exhibit some degree of swaying. Currently beam projections remain perfectly still when fired, contrary to the hold animation.


(4) Add a reticle overlay when looking down the scope of the Crossbow.


(5) Configure Crossbow darts so that they can be retrieved after being fired.


(6) Remove delay phenomenon that occurs when attempting to look away from a Crossbow's scope after firing.
Last edited by Lumpy; 7 Apr, 2017 @ 5:14pm
This one is good
Afonsius 8 Apr, 2017 @ 4:43am 
Suggestions: The Tau Cannon doesn not have the proper charching animation ( one of the pieces doesnt circle around like suposed to do ) so it would be nice iff that got fixed. ( iff you can fix it that is )
Make it so that Npc´s/Player´s killed by the Gluon gun have the same effect as when you kill something with the combines ball. ( Like in game )
Iff possible make it so that the hive hand bees target Hostile Npc´s.
And perhaps ( iff you want to this is just an opinion ) Make it so the weapons can get ammo from multiple sources ( like smg rounds from half life 2 etc ). Becouse in an Black Mesa RP Scenario it makes it kinda hard to have ammo for everybody since it only feeds that kind of ammo and big boxes of infinite ammo would not work. ( But this is minor )
And finnaly, It would be nice to have the Black Mesa Health/Armor machines as an entity.
Hope you can fix the issues and consider the opinions i presented. Have a good day.
Corinthian 8 Apr, 2017 @ 12:06pm 
How about adding the M4?
jaspa 9 Apr, 2017 @ 1:25am 
Have the Gluon Gun and Tau Cannon do the disintegration effect, like when you use an AR2 orb.
Officer Tuba 10 Apr, 2017 @ 6:44pm 
I do like the idea of c_model hands, using these as Gordon/HEV is cool...for other applications, marine hands or security hands would be awesome as well.
randomuser 10 Apr, 2017 @ 10:04pm 
Black mesa multiplayer hands would be nice
Tesser the Lombax 10 Apr, 2017 @ 11:18pm 
Originally posted by Dawson:
(1) The wield animation sequences for several of the weapons are cute, but can be repetitive if made to equip them repeatedly after dying/respawning. I wouldn't say remove them, but there should be an option that'd allow users to choose whether to turn them on or off.

Apparently the animations can be skipped by switching out one weapon for another.


(2) c_model hands are always nice.


(3) Configure the Gluon Gun so that projected beams exhibit some degree of swaying. Currently beam projections remain perfectly still when fired, contrary to the hold animation.


(4) Add a reticle overlay when looking down the scope of the Crossbow.


(5) Configure Crossbow darts so that they can be retrieved after being fired.


(6) Remove delay phenomenon that occurs when attempting to look away from a Crossbow's scope after firing.

Completely agree with this guy, especially on the c_model hands where you can see your own playermodel's hands.

Personally I noticed that the crowbar doesn't make an impact on anything. It doesn't leave decals of dents, cracks, or impact wounds on enemies, nor does it make the sound effect that goes with them. It only plays the crowbar strike sound, not the impact sound. Borrowing code from the Half Life 2 crowbar would take care of this.

The Hivehand is a pretty cool weapon, but it keeps giving me these console errors:
"Trying to remove server entity on client!"
"Changing collision rules within a callback is likely to cause crashes!"
Firing the Hivehand repeatedly causes my game to lag because it keeps spamming these console errors.

Also, I believe there's a Laser Tripmine weapon in Black Mesa, which would be great to have.
Last edited by Tesser the Lombax; 10 Apr, 2017 @ 11:19pm
randomuser 14 Apr, 2017 @ 5:30pm 
Maybe for now you could just rip the multiplayer hands out of Black mesa and use them here and make a settings tab. After you've finished the c_arms you can add it to the settings thing
Wide heavy 12 May, 2017 @ 4:30pm 
One sugestion: Can you add an damage multiplier?
DogVTF 8 Jun, 2017 @ 12:13am 
v_hands! Sometimes you want to be someone whos not Gordon freeman.


v_hands as in the Viewmodel hands of the current playermodel.
Jancias 14 Jul, 2017 @ 9:26am 
add option to change hand Viewmodel to HECU or Security Guard (from Multiplayer)
Wen 3 Aug, 2017 @ 3:00am 
Please add a aim sight system
Grey The Raptor 5 Aug, 2017 @ 9:05pm 
can we get the snark with the cute idle animations please?
BrainyPepper 11 Oct, 2017 @ 7:41pm 
Please have the Glock use 9mm ammo and have the MP5 use SMG ammo. It helps in no way to have a custom ammo count.
< >
Showing 1-15 of 63 comments
Per page: 1530 50