Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Different ranks with leaders ( President, and vice-president, and other roles/ranks)
To reproduce this bug, form a caravan, abandon your settlement, then dev mode force an ambush encounter. You'll see what I mean
I just feel like the social stat alone could make for its own leader type. *Shrugs*
I'd also like to see more fluid leadership. Your plutocratic colony runs out of silver, the leaders are forced down, and a communist leadership forms, only to fall apart if the player is careless. Perhaps some types of leaderships can only form through these rebellions?
With multiple leaders, things get more complex. Do all of them have equal power, or is there a chain of command? Do they all serve a single individual, or is there a power couple in play? What happens if one is killed in a raid? If the Leading Botanist dies of infection, another can take their place. But if your God-King is killed in a raid, will your colony survive the chaos?
Your opportunities with this mod are nearly endless and I love it!
Keep up the good work!
The mod will not change drastically on this version of rimworld, because it would break saves.
Thanks for the suggestions guys, I'll take them into account
I understand wanting to wait, though. A16 is a bit of a buggy update.
Also: On which criteria do colonists elect a leader? As of now, I only had "intellectual" leaders. However, having one intellectual leader and one military-kind leader would (also) make sense, especially if a colony gets raided every 3 days.