RimWorld

RimWorld

Colony Leadership A17
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Nandonalt  [vývojář] 2. úno. 2017 v 9.57
SUGGESTIONS
Suggest new things or changes to the mod here! :)
Naposledy upravil Nandonalt; 2. úno. 2017 v 9.58
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allow the change of domocracy to dictatorship mid-game.

Different ranks with leaders ( President, and vice-president, and other roles/ranks)
I have suggested a number of space-age goverment types in the comment section unfortunately. If you I can copy them here. Sem problema
Please let me be able to close out the leadership mod window. I need to bypass it during caravan runs. If there's no settlement (abandoned), then that pop up occurs and I cannot progress during a caravan ambush encounter, as it constantly asks me what leadership form I need, and repeats itself. Buggy as ♥♥♥♥.

To reproduce this bug, form a caravan, abandon your settlement, then dev mode force an ambush encounter. You'll see what I mean
Ok, the bug only occurs when switching out mods / mods update, and the window pops up erroneously. I would still like to be able to defer this choice until later.
Nandonalt  [vývojář] 3. úno. 2017 v 10.35 
It's a little buggy because the way I found to store data to saves is by saving to your base maps. I'll look into the ambush issue.
Ugh yeah. If I have no base map, which includes raiding others, I get the pop up and the data cannot be saved to rading faction bases, thus infinite loop of asking what government I have. It happens. I would really appreciate being able to bypass this window, or for it to not ask me immediately.
A "Social Leader" or "Inspirational Leader" Who just makes people happy/encouareged helps with grief, maybe helps to rev people up.

I just feel like the social stat alone could make for its own leader type. *Shrugs*
I feel that either "Democracy" or "Dictatorship" is too limiting. Perhaps a couple of others? Monarchy? Theocracy(More fun if you have that Cthulhu Cult mod ;) )? Tribal Chiefdom? Personally, I'd even throw in a "Warrior King"- the physically strongest colonist- or other individual skill-based leaders. Your current system would mesh well with this concept, I think... or would this be too difficult to code?

I'd also like to see more fluid leadership. Your plutocratic colony runs out of silver, the leaders are forced down, and a communist leadership forms, only to fall apart if the player is careless. Perhaps some types of leaderships can only form through these rebellions?

With multiple leaders, things get more complex. Do all of them have equal power, or is there a chain of command? Do they all serve a single individual, or is there a power couple in play? What happens if one is killed in a raid? If the Leading Botanist dies of infection, another can take their place. But if your God-King is killed in a raid, will your colony survive the chaos?

Your opportunities with this mod are nearly endless and I love it!
Naposledy upravil That Kid; 4. úno. 2017 v 3.03
This is such a great, creative mod that i''ve been dreamed that happened in RimWorld! However maybe you need overhaul the political aspect. Like ranks in colony so there are some kinds of Marshall or Head Scientist, etc. which can later be formed as council, and so it can even expanded to colony policies.

Keep up the good work!
Nandonalt  [vývojář] 4. úno. 2017 v 9.56 
The problem of making multiple leadership types is to make them unique. Like, a Monarchy mod could be a mod of its own, and so on. I'm focusing on the democracy aspect for now.
The mod will not change drastically on this version of rimworld, because it would break saves.

Thanks for the suggestions guys, I'll take them into account :steamhappy:
Uniqueness could be established with mood buffs for some of the leadership types. In a Communist colony, colonists could have mood debuffs if anyone had a better room than anyone else, like the Jealous trait. In contrast, that same colony could get massive work speed boosts, because everyone is the leader, and has the "aura".

I understand wanting to wait, though. A16 is a bit of a buggy update.
Could you add at the teaching table a "teaching topic"? My leader is a scientist, but he's also a good gardener can you make it so he teaches gardening too?
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Could you add at the teaching table a "teaching topic"? My leader is a scientist, but he's also a good gardener can you make it so he teaches gardening too?
I'd like to second this. I've researched everything and watching my colonists getting a lesson in research is a little annoying.
Also: On which criteria do colonists elect a leader? As of now, I only had "intellectual" leaders. However, having one intellectual leader and one military-kind leader would (also) make sense, especially if a colony gets raided every 3 days.
Whitengra is basically suggesting that you add all the types of governments from EU4
What about a council because i've noticed other colonys have councilmen.
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