Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Sure. Let me first start by saying that stats in ARK aren't as simple as "Set Durability to 500," or "Set Hypothermic Insulation to 30." Instead, you pass big fat round numbers to the item and ARKs internal mechanics convert the value to the appropriate calculated value using their algorithms.
Needless to say this makes it difficult to balance and expose to server admins but we're doing our best in that regard.
For the Upgrade Station, UpgradeStatIncreaseMin and UpgradeStatIncreaseMax were originally hard-coded to be 2,000 and 10,000, respectively. Each time an item is upgraded a random number between these two values is generated and that's what all the stats are increased by (except hypothermic and hypothermic; these values are increased by 1/4 that value to avoid overheating/freezing). Setting BOTH values to 2,000/2,000 means that there is no randomness to it and upgrades will consistently result in much lower stats per upgrade. Setting BOTH values to 10,000/10,000 means that upgrades will result in consistently much higher stats per upgrade. The default values provide a good randomness but are now exposed for server admins to fine-tune player upgrade progression.
For the Augment Station, RangeMinPerAugment and RangeMaxPerAugment function the same way but with lower values per augment (1,000/5,000).
And lastly, Max[Insert-Stat-Here]PerIndex values are what the maximum value can be per-stat per-quality index when augmenting. So for Primitive, the max value a stat could have is 10,000, for Ramshackle it could be increased to 20,000, for Journeyman 30,000, etc.
Long story short:
I hope this helps!
1. Lower the Max[Insert-Stat-Here]PerIndex values to something lower than the default. 5,000 is good.
2. Lower the RangeMinPerAugment and RangeMaxPerAugment values lower to match. Something around 1,000 and 2,000 is good.
With max per-index stat values at 5,000, it should take 3-5 augments per stat to max out per quality level.
We just chose 1,000 because it felt like a comfortable number. If 1,000 proves to be too low for some admins we can consider changing the minimum amount.
for now, my settings are
[AugmentStation]
RangeMinPerAugment=1000
RangeMaxPerAugment=4000
MaxArmorPerIndex=6000
MaxDamagePerIndex=6000
MaxArmorDurabilityPerIndex=6000
MaxWeaponDurabilityPerIndex=6000
MaxHyperthermicInsulationPerIndex=6000
MaxHypothermicInsulationPerIndex=6000
MaxWaterRetentionPerIndex=6000
i want high increase the MaxArmorDurabilityPerIndex=( how much i put? whats the limit? )
@Sturmhart Eisenkeil There isn't an exact science to the items that are found in the wild. We've seen items ranging from really terrible to incredibly awesome. We recommend playing with the INI settings to find what you're comfortable with. You could try lowering the min/max values and seeing how that feels. We're pretty happy with the default settings (though we'll be making a couple tweaks in the next update).
Here are my settings. Everything is on default except MaxArmorDurability
[UpgradeStation]
UpgradeMultiplier=1.5
UpgradeExponentialMultiplier=1.25
MaxUpgradeQualityIndex=5
UpgradeDisallowedItems=
UpgradeStatIncreaseMin=2000
UpgradeStatIncreaseMax=10000
FortuneQualitySkipChance=10
FortuneReducedResourcesChance=10
FortuneReducedResourcesMultiplier=0.25
FortuneIncreasedSalvageChance=10
FortuneIncreasedSalvageMultiplier=2
FortuneUpgradeFailedChance=5
FortuneUpgradeFailedResourcesMultiplier=0.10
DisableSalvage=False
SalvageMultiplier=.25
[BlueprintStation]
ResourcesReturnedMultiplier=1.0
[AugmentStation]
RangeMinPerAugment=1000
RangeMaxPerAugment=5000
MaxArmorPerIndex=10000
MaxDamagePerIndex=10000
MaxArmorDurabilityPerIndex=100000 I've set it to 100k = 10x
MaxWeaponDurabilityPerIndex=10000
MaxHyperthermicInsulationPerIndex=10000
MaxHypothermicInsulationPerIndex=10000
MaxWaterRetentionPerIndex=10000