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1) the scripting is not user proof yet. it is more like dangerous machinery that will take your hand off if you use it improperly. If you don't think you can handle this responsibility, you can turn auto-hunt and auto-showdown off using the admin console. All cards that you need can be accessed manually in the large box at the top right of the table.
2) Anything that breaks can be repaired. The How to Resolve Common Issues explains some of the repair process --- A NOTE: Contrary to the video, never delete the terrain cards -- more on this later in the list. The reset variable process, if you follow directions will fix the most common problems that can occur, but you have to follow directions -- 1) hit reset var button 2) delete all monster specific cards/decks/objects (and replace all terrain cards into terrain deck manually) 3) save 4) load save
3) Do's:
-set chat window so that you can view instructions printed to Game Chat
-when scripts are moving around a lot of objects, be patient, and don't play with things until it says done, there's safeguards to prevent you from breaking it outright, but it is at only ~95% yet
-do make copies of components when appropriate -- gear cards, non-monster resources. not scripted currently so develop your own best practices that work for you and your group.
4) Don'ts:
-don't leave cards/decks in areas where decks spawn in -- the decks will combine and it'll screw up the shuffling process, possibly resulting in the locked variable gates
-don't delete any terrain cards or the terrain deck (terrain tiles are safe to delete). this had a repair script on it but it was a later addition and there's a loophole in it that needs to be fixed
-don't assist script in cleaning up the table before running it. by this, I mean, don't group/combine terrain cards. deleting monster related components is fine.
-don't move decks unless you know how to use the dev mode and adjust placeholders -- and even then, be prepared to deal with any consequences
more may be added as I think of them.
I have scripted plenty of fixes/more advanced features in a prototype version to deal with folks issues/make life easier, but I can't guarantee any of them will make it into this release.
This is the big boy rules version -- if you can't handle the advanced features breaking and how to fix, don't use the advanced features.
Is this something that is known or addressed?
if you mean terrain card, you can copy the deleted card from a clean save and add it back to the terrain deck in yours.
if you mean terrain card deck, slightly trickier -- copy a terrain card deck in and place it in the proper slot. run the scripts -- if it breaks, you'll have to update the guid for the deck manually in the scripts. best of luck.
Is is a fresh game load? Those are assets that I haven't seen errors on. Try to unsub and then resub the game, also try to verify Game Files integrity. (R.click on TTS in Steam, go to properties, local files, Verify Game Intergrity.). If that doesnt solve it, friend me and I would be happy to jump into a game and see whats shaking
http://steamproxy.net/sharedfiles/filedetails/?id=1108685000
http://steamproxy.net/sharedfiles/filedetails/?id=1108684963
I'm new to TableTop Sim and KDM. Where and how do you set physics mode at?
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As a result, it spawns a Phoenix figure with no texture that I can't select and move. Picking up the Quarry does put it back in the box, but for the purpose of a Phoenix fight it's pretty useless. Any ideas on what the problem is?