Tabletop Simulator

Tabletop Simulator

Kingdom Death Monster: Scripted v2
Showing 1-10 of 26 entries
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Update: 3 Jun, 2017 @ 3:36pm

Thank you Mystic Mongol. Fixed missing Green snaps. Also changed whites and some of greens snaps from vanilla to rotational. Not sure why they were different. I am probably insane. That would explain it. Fish.

Update: 30 May, 2017 @ 7:07pm

Removed errant Leather Armor card

Fixed the snaps for the SFA deck

Update: 29 May, 2017 @ 9:51pm

Removed the cloning from the Armor and Weapon Specialization decks.

Hopefully fixed the Hunt error. Moved the placeholder and scripting zong for the Terrain deck.

Update: 2 May, 2017 @ 10:02pm

Removed Nebula (it was custom content, not needed for the Original Game)

Fixed all of the Sunstalker missing content

Update: 10 Apr, 2017 @ 9:50pm

Missed some snaps

Removed an old notecard

reflipped Settlement Locations

Update: 10 Apr, 2017 @ 8:27pm

Added snap points to the Board

Removed the Cloning tech from the Gear, too annoying to spread them out with cloning

Moved the hunt a smidge

Update: 7 Apr, 2017 @ 2:02am

Update: 7 Apr, 2017 @ 1:49am

Added in Spidicules missing elements.

Created explanation card for Auto Cloning

Update: 5 Apr, 2017 @ 12:10am

Update: 4 Apr, 2017 @ 6:18pm