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If you have the module installed in your nano-field resonator you should be able to activate it with F
Edit: Does anyone have any clue about the IO Port: Sphere?
I think IO Port:Sphere would be for future sphere tech that this mod doesn't have just yet. Also how would I go about getting more AP? Does it scale with planet difficulty?
Confused the buhjeezus out of me too. Just go kill monsters. A *lot* of monsters. It's relatively slow. AFAIK there's no other way. I don't know if it scales with planet difficulty, but I'd tentatively assume so.
I can confirm: Planet difficulty/tier AND enemy kind seem to play a role, probably based on enemy HP: A Gleap on the starter world gives me around 370ish AP (don't remember the exact number), and I just shot a small flying enemy on a tier VI Strange Sea (FU) planet for 2805 AP and a sky whale on the same world for 48k (!) AP. Note that you do need to be the one to fire the killing shot - even if you did all the damage, if you, say, places shellguard turrets in the area before you downloaded this mod, they WILL steal the kill from you.
Now I wonder how other killshots - say, from drones spawned by weapon abilities or the automated "turret" on your backpack from certain Knightfall EPPs count
Tier/difficulty and enemy kind play a significant role. Non-humanoid enemies give CONSIDERABLY more AP than humanoid ones, at the same tier. Not just the big ones, but even small critters like bats will give more than an equivalent-threat miniknog scientist or bandit. NOTE: this means things that are implemented as monsters in the game. Some enemies that SEEM to not be NPCs are NPCs with specific costumes (the human-size robot drones in some shellguard missions come to mind, as do precursor drones in FU), while some humanoid-looking ones are creatures (Apex zombies, the whirligig cultists in the baron mission).
IMPORTANT: THE MORE AP YOU SPEND, THE LESS YOU GET.
I wish I'd discovered this earlier - it seems that AP earned degrades signficantly the better your nanofield is. Testing shows it's only bonuses from the nanofield itself that degrade how much AP you get per kill, bonuses from EPPs (like the Battle Pack I was using) and augments do not. This means it is more economical for farming AP to farm in large batches BEFORE you spend. Obviously you will need to be strong enough to kill signifcant amounts of enemies before...
For farming AP, I recommend combat-heavy, short missions. The Baron's Keep mission, particularly the FU version, throws a lot of enemies at you at tier 6. Various Shellguard missions are absolutely crawling with large-size enemies, and can be replayed as much as you want. There are also some planet types that tend to be positively swarming with monsters - Ruinous planets in Arcana, FU's Nightmare Atropus tend to be full of critters. That being said, Missions are likely the better choice.
Killshots by a worn turret backpack (tested with a Mightframe Strafer) DO count as your kills for the purposes of AP. There's probably still some odds and ends to test, but I hope this helps someone.
Nah this stuff isnt documented, i found out the following from reddit threads. I have not found a source anywhere else. The lack of documentation for this mod makes it really hard to enjoy.
Answer:
1 . make the combustable furnace and put some coal in it
2. make an autosmelter and put aegisite, ferozium, violium or solarium star (maybe others?) in it to get resonant crystal fragments (put them back in the smelter to get the actual crystal you need for the next step, its a 5:1 ratio)
3. go to the mods crafting station (tinkering table, made in the inventors table), go to "Power generation and storage" and make the Resonite Transmitter.
4. place the transmitter, wire connect it to the combustable generator you made in step 1, and you should see its charge going up.
Lowkey the mod needs docs to make it great, but its clearly abandoned which is sad. The armor is kinda trash cuz theres no way to get environment immunities with it that ive found :/
The configurator (Accessed by clicking the feet slot while the nano-field is equipped) Can be used on the Pulse Augpack to insert an EPP and an augment. (and to disable the light effect, if you wanted that)
That doesn't fix the other problems, but it at least should make it useable
Dreadwing (Evil penguin dude) gives ~15k AP every time you kill him and you can replay the mission constantly