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Download a model onto your screen, either an HWM or a player model.
Right click the model name and "add override materials".
Right click the model name again and, this time, click "Show in element viewer > model".
Scroll down until you see "Materials" highlighted in yellow text. Open that.
Go to where it says: "sfm_(modelname)_red". Open that .
Right click "sfm_(modelname)_red" and Add Attribute.
It should be "string".
For the code where it says "new attribute", it's "$basetexture". Your model will be purple and checkered.
In the space beside "$basetexture", type "replacements\(modelname)_green(or yellow).vtf".
Hit "Enter".
Some of the HWM textures, like scout and sniper, are messed up. Yet to be fixed. And some are good, like soldier and heavy.
its easy spits out an entire s.a