Source Filmmaker

Source Filmmaker

YLW and GRN Teams
pe
I don't know how I do it, you can make a video doing how to change the team colors, please:steamfacepalm:
Viimeisin muokkaaja on SFM // Abʎss; 20.8.2023 klo 22.04
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It's easy.

Download a model onto your screen, either an HWM or a player model.
Right click the model name and "add override materials".
Right click the model name again and, this time, click "Show in element viewer > model".
Scroll down until you see "Materials" highlighted in yellow text. Open that.
Go to where it says: "sfm_(modelname)_red". Open that .
Right click "sfm_(modelname)_red" and Add Attribute.
It should be "string".
For the code where it says "new attribute", it's "$basetexture". Your model will be purple and checkered.
In the space beside "$basetexture", type "replacements\(modelname)_green(or yellow).vtf".
Hit "Enter".

Some of the HWM textures, like scout and sniper, are messed up. Yet to be fixed. And some are good, like soldier and heavy.
Viimeisin muokkaaja on Phat Kat; 12.9.2020 klo 21.15
In the space beside "$basetexture"¿ where?
It's a hidden box. You are going to have to click it. It should pop up after you click it.
Phat Kat lähetti viestin:
It's easy.

Download a model onto your screen, either an HWM or a player model.
Right click the model name and "add override materials".
Right click the model name again and, this time, click "Show in element viewer > model".
Scroll down until you see "Materials" highlighted in yellow text. Open that.
Go to where it says: "sfm_(modelname)_red". Open that .
Right click "sfm_(modelname)_red" and Add Attribute.
It should be "string".
For the code where it says "new attribute", it's "$basetexture". Your model will be purple and checkered.
In the space beside "$basetexture", type "replacements\(modelname)_green(or yellow).vtf".
Hit "Enter".

Some of the HWM textures, like scout and sniper, are messed up. Yet to be fixed. And some are good, like soldier and heavy.

its easy spits out an entire s.a
but helpful
but does this work on cosmetics
Yes.
um... it didn't work for me
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