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Check out MexPex's heavy defense turret block for an example if needed. (http://steamproxy.net/sharedfiles/filedetails/?id=571247867) I wouldn't make your quite as slow as this one, but this should be more what it feels like when operating the gun. Just as a pure estimation, I'd try reducing the traverse speed by two-thirds and see how that feels.
Hmm, I think too fast turning when you use manual control is problem of the game, not of mod, because all of vanilla turrets have same issue. If I'll decrease traverse speed it may not change sensitivity of control for you to feel, but it will have negative impact on automatic targeting - turret may not be able to track fast targets. Game mechanics doesn't limit the acceleration of ships, so you are able to build large and very fast cruiser, and this 220mm turrets will can do nothing with it because they will be slow.
I'll try to decrease traverse speed without any damage to automatic targeting but no promises. There is many things in this game which "should be fairly" different... but it isn't because of game mechanics (and because devs don't think about details like that).
As I said, in SE nobody can make your Large-Ship-Of-Death slow forcefully, you can just place many thrusters or use gravity drive, and it will be fast like light without any losses in armor or weapons. For now, 220mm shell travels 800m in 3,6 sec against 2,6 sec for bullets and 1 degree of spread angle (it's a circle with ~28 meters in diameter on 800m), so target has more time and more place to evade attack or shoot this shell, I think it's enough and there is no reason to nerf 220mm turret much.
Now for why I'm here:
I've been getting requests to team up with you guys on synchronizing our mods so that they are compatible. I'm don't think we should get rid of our old ones and I definitely don't want to take away from the great work you have done here, but I wondering if you are open to the idea of this.
More background on my mod:
It rebalances the vanilla guns to have more tactical combat. Basically, I nerfed all turret rotational speed and improved velocity; the bigger the gun the slower it turns. I did this to make turrets a little less OP at short ranges and give dogfighters a...well... fighting chance. It actually works pretty well. If you are familiar with how turrets work in Eve Online, then you have a rough idea of what I did with it. Details are here:
http://steamproxy.net/sharedfiles/filedetails/?id=529543508
If you are interested, we can meet on teamspeak (or wherever) and I can show you my spreadsheets that breaks everything down very neatly.