Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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RobZ  [Разработчик] 28 янв. 2016 г. в 18:29
Balance
Balance issues, prices, whatever.
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Сообщения 115 из 1,589
When will you intergrate more units for the British?
I got one that one is Maus it haven´t got enemy its will be grate add Turtle to British
decrease russian prices, in order to be able to compete with superior germans
RobZ  [Разработчик] 4 фев. 2016 г. в 7:55 
They are already lower, just check.
Increase the reload for all artillery pieces PLEASE, all games on your mod are brilliant until artillery comes into play. It ruins infantry combat because they get blown to pieces all the time.
While historically accurate 105MM shells will cause your limbs to be all over the place the game breaks down into artillery wars and that is something I think your mod is not meant for.
RobZ  [Разработчик] 4 фев. 2016 г. в 8:53 
artillery is gay i know, but they got reload compareable to their caliber, a direct firing howitzer with same caliber would have around the same reload. Just how it is xP
The timer in combination with the the fact that Germans have a lot more units leads to massive imbalance imho. As a Russian the amount of "elite" infantery units I can spam is severly less to the amount of units German can spam. If I lose my marines I have to wait for x minutes to get be able to rebuy them, a German can just pick one of the many other elite unites.

Additionally the panzerfaust a ♥♥♥♥♥♥♥ insane. They almost have 100 % accuracy and kill all medium tanks with one or two front shots from 50 meters away.
RobZ  [Разработчик] 13 фев. 2016 г. в 3:10 
All elite units sit on the same timer. So if u buy one elite squad, all other elite timers will also reset.
Add paratroopers, canadian and aus squads to UK, then paratroopers and saboteur squad (such called OMSBON) to USSR.
Cheers.
RobZ  [Разработчик] 17 фев. 2016 г. в 6:32 
snipers have good accuracy. It's just RNG and they miss sometimes, but if you kill enough troops and level them up (reach weapon skill 8-10) they will be pretty insane and have good reload rates aswell.
I think it would be better to raise the price of the artilery so that buying it will only make sense for one player in a 3v3 game. Right now the game tends to turn into an artyfest and it can get pretty deadly in flag capture zones.

Or you can just make the capture zones bigger so spreading infantry while capping could be possible. Hence harder arty kills in capture zones.
Sherman with WP shells can kill any tank from any range (worked for me when I hit tiger twice with WP). Since it works like napalm/molotov, hitting the vehicle directly or ground near the engine will set it on fire.
RobZ  [Разработчик] 19 фев. 2016 г. в 15:19 
Only if particles hits the engine deck will it work, and that infact happens in real life aswell. The phosphorous particles went into the engine intake and set everything on fire. And tiger has way longer range than the WP shells anyways so you can easily prevent it.
Автор сообщения: RomaTheBeast
Sherman with WP shells can kill any tank from any range (worked for me when I hit tiger twice with WP). Since it works like napalm/molotov, hitting the vehicle directly or ground near the engine will set it on fire.

This is a bigger issue than anticipated since range is not really a limiting factor for skilled players. Most can manage to do far-shooting by targeting an object in the middle.
Отредактировано filikov; 19 фев. 2016 г. в 17:19
RobZ  [Разработчик] 19 фев. 2016 г. в 17:40 
The tiger player can do that aswell. WP also detonates on impact making it harder as hitting the object would make the shell detonate. As far as i have seen it's not a issue.
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