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hhhhmmmpphhhhh bar
fire charge the bar
taunt to activate the bar
Without bar:
-25% damage
-10% speed
-15% firing speed
With bar:
+50% damage
+20% speed
+20% fire damage taked
-50% medic healing
+on hit burning players
+1% faster cap time
+On kill: +crits for 7 seconds and you cant change to primary / secondary weapon
Cons:
when equipped:
+50% damage taken
-no random crits
+1 Cap speed while active
-15% Damage
+10% Damage taken from all sources
Pros:
On hit: builds up a 'Burn Charge'
Whan charge is activated, The Cauterizer will mini-crit as well as setting players on fire with an extended afterburn
Cons:
-20% Firing speed
-10% Damage
-No random crits
Burn charge empties when user steps into water
Simple as that.
On hit: reveals disguised spies
+can see enemy health
-10 slower move speed
-25% more blast damage
-10% damage
100% chance of crit on burning players
-25% damage delt
Has a 45% chace of setting players alight on hit
We already have the axtinguisher
Advantages:
Friendly buildings are hit with this weapon can be upgraded twice as fast by Engies for 5 seconds
On hit: Enemies take +25% fire damage for 2 seconds
Disadvantages:
-25% damage penalty
-40% damage penalty