Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
hhhhmmmpphhhhh bar
fire charge the bar
taunt to activate the bar
Without bar:
-25% damage
-10% speed
-15% firing speed
With bar:
+50% damage
+20% speed
+20% fire damage taked
-50% medic healing
+on hit burning players
+1% faster cap time
+On kill: +crits for 7 seconds and you cant change to primary / secondary weapon
Cons:
when equipped:
+50% damage taken
-no random crits
+1 Cap speed while active
-15% Damage
+10% Damage taken from all sources
Pros:
On hit: builds up a 'Burn Charge'
Whan charge is activated, The Cauterizer will mini-crit as well as setting players on fire with an extended afterburn
Cons:
-20% Firing speed
-10% Damage
-No random crits
Burn charge empties when user steps into water
Simple as that.
On hit: reveals disguised spies
+can see enemy health
-10 slower move speed
-25% more blast damage
-10% damage
100% chance of crit on burning players
-25% damage delt
Has a 45% chace of setting players alight on hit
We already have the axtinguisher
Advantages:
Friendly buildings are hit with this weapon can be upgraded twice as fast by Engies for 5 seconds
On hit: Enemies take +25% fire damage for 2 seconds
Disadvantages:
-25% damage penalty
-40% damage penalty