Garry's Mod

Garry's Mod

Alien: Isolation: Gamemode
 This topic has been pinned, so it's probably important
Wheatley  [developer] 2 Jul, 2015 @ 12:51pm
BUG REPORT | СООБЩИТЬ ОБ ОШИБКЕ
Found a bug? Something wrong with gameplay? Errors? You come to right place!
Put here report about problem you discovered. If you want to report script error (small orange rectangle in top-left corner of the screen will appear then Game found an error in code) copy error message from console (~ key) and put here (don't forgot to mention color of an error from console); please, check if this error caused by this addon (you will found it's name in error code from console) otherwise I'll not check it!
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Нашли баг? Что-то не так с геймплеем? Ошибки? Вы попали по адресу!
Пишите сюда о проблемах с которыми вы столкнулись. Если вы хотите сообщить об ошибки в коде (маленький оранжевый прямоугольник появится в левом-верхнем углу экрана, в случае если Игра найдет ошибку в коде), скопируйте сообщение об ошибке из консоли (кнопка ~) и поместите его сюда (не забудте указать цвет ошибки, которым она была выделенна в консоли); пожалуйста, проверьте, точно ли эта ошибка вызвана этим модом (вы найдете название этого мода перед сообщением об ошибке) иначе я не стану проверять!
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Showing 1-15 of 155 comments
neeks 3 Jul, 2015 @ 12:07pm 
Hey wheatley! I was just wondering, for the remastered version, my friend and i want to play together on the same team against the Alien AI, but i cant figure out how to do so! Also, how can i play against the ai by myself? Thanks!
Wheatley  [developer] 3 Jul, 2015 @ 1:14pm 
Originally posted by Im very hungry:
Hey wheatley! I was just wondering, for the remastered version, my friend and i want to play together on the same team against the Alien AI, but i cant figure out how to do so! Also, how can i play against the ai by myself? Thanks!
Well, some areas on a map doesn't have Navigation Grid, but you still can do it. Then you spawn on a map, open console and type: lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end
Buzz 3 Jul, 2015 @ 2:51pm 
Running into an issue where the final egg cant be destroyed. It ignites, but doesn't die.
Wheatley  [developer] 3 Jul, 2015 @ 3:12pm 
Originally posted by Buzzkill:
Running into an issue where the final egg cant be destroyed. It ignites, but doesn't die.
Any errors on console?
neeks 3 Jul, 2015 @ 4:15pm 
Originally posted by ώħèâţļèŷ:
Originally posted by Im very hungry:
Hey wheatley! I was just wondering, for the remastered version, my friend and i want to play together on the same team against the Alien AI, but i cant figure out how to do so! Also, how can i play against the ai by myself? Thanks!
Well, some areas on a map doesn't have Navigation Grid, but you still can do it. Then you spawn on a map, open console and type: lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end

Okay, i literaly have no idea what to do, i opened console and ran that command but nothing happened...

] lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )
> for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )...

[ERROR] lua_run:1: 'end' expected near '<eof>'
1. unknown - lua_run:0

Buzz 3 Jul, 2015 @ 4:45pm 
Originally posted by ώħèâţļèŷ:
Originally posted by Buzzkill:
Running into an issue where the final egg cant be destroyed. It ignites, but doesn't die.
Any errors on console?

That would have been smart of me to look at... :) I've been running evo for a while (fun!), back to egg hunt, so I'll keep a closer eye on it.

I am seeing a lot of Lua client-side errors... ERROR] lua/includes/modules/player_manager.lua:358: attempt to call method 'GetClassID' (a nil value)
gamemodes/ai/entities/weapons/weapon_flamethrower.lua:79: Tried to use a NULL entity!
etc. These seem harmless gameplay wise... haven't looked deeper.
Buzz 3 Jul, 2015 @ 9:04pm 
I see an issue in the stalemate logic. For example, if the only alien disconnects, Checkstalemate looks at player.GetAll(). At this point, GetAll is still going to contain the disconnected player -- so unfortunately stalemates are never declared when the only human or only alien disconnects -- the game just goes on unending. Checkstalemate should instead check to see if the player who is disconnecting was on a team of 1.
Last edited by Buzz; 4 Jul, 2015 @ 1:06am
Wheatley  [developer] 4 Jul, 2015 @ 3:10am 
Originally posted by Im very hungry:
Originally posted by ώħèâţļèŷ:
Well, some areas on a map doesn't have Navigation Grid, but you still can do it. Then you spawn on a map, open console and type: lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end

Okay, i literaly have no idea what to do, i opened console and ran that command but nothing happened...

] lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )
> for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )...

[ERROR] lua_run:1: 'end' expected near '<eof>'
1. unknown - lua_run:0

Ofc nothing will happen. You missed "end" after v:SetModel() Execure everything from this:
lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end
Buzz 4 Jul, 2015 @ 8:34am 
Minor issue. If a player leaves while I'm looking at scoreboard, it throws stream of client-side lua errors.
[ERROR] gamemodes/ai/gamemode/cl_scoreboard.lua:137: Tried to use a NULL entity!
1. SteamID - [C]:-1
2. unknown - gamemodes/ai/gamemode/cl_scoreboard.lua:137
Buzz 4 Jul, 2015 @ 8:39am 
Seeing this on occasion. Players pitch 90 degrees and stay that way for remainder of round. Not sure what's causing it. http://images.akamai.steamusercontent.com/ugc/436070724981140703/BA47504E2611491E0F1BE5B9928A6C15876B9D85/
neeks 4 Jul, 2015 @ 11:02am 
Originally posted by ώħèâţļèŷ:
Originally posted by Im very hungry:

Okay, i literaly have no idea what to do, i opened console and ran that command but nothing happened...

] lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )
> for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )...

[ERROR] lua_run:1: 'end' expected near '<eof>'
1. unknown - lua_run:0

Ofc nothing will happen. You missed "end" after v:SetModel() Execure everything from this:
lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end



Okay,
ive done everything correctly, no errors in console. But, i didnt get the resalt as expected.
I want to know how i can play as a human against an AI Alien, and also to play with my friend (as humans) against an AI alien.
Thanks for keeping up with me :D
neeks 4 Jul, 2015 @ 11:03am 
I also can see what changed in the map - the vents now have a gray box inside of them.
neeks 4 Jul, 2015 @ 11:20am 
I also have just read that on the steam workshop map that is in your Alien: Isolation collection does not work with an AI alien. -_- is there any maps that do work with an ai Alien or is there a way i can setup the remastered map to have an AI alien?
Paper 4 Jul, 2015 @ 4:25pm 
Cant crouch when hitting c when doing so it causes this error in the gamemode.

[Alien: Isolation: Gamemode] gamemodes/ai/gamemode/cl_init.lua:273: attempt to perform arithmetic on global 'LOCALPLAYER_CROUCH_MODE' (a nil value)
1. unknown - gamemodes/ai/gamemode/cl_init.lua:273
Last edited by Paper; 4 Jul, 2015 @ 4:26pm
Buzz 5 Jul, 2015 @ 10:36am 
In new version, trying to launch the server in Evo mode by default (ai_defaultmode 3) causes the server to hang.
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