Garry's Mod
Alien: Isolation: Gamemode
 Тема закреплена. Скорее всего, здесь есть важная информация.
Wheatley  [Разработчик] 2 июл. 2015 г. в 12:51
BUG REPORT | СООБЩИТЬ ОБ ОШИБКЕ
Found a bug? Something wrong with gameplay? Errors? You come to right place!
Put here report about problem you discovered. If you want to report script error (small orange rectangle in top-left corner of the screen will appear then Game found an error in code) copy error message from console (~ key) and put here (don't forgot to mention color of an error from console); please, check if this error caused by this addon (you will found it's name in error code from console) otherwise I'll not check it!
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Нашли баг? Что-то не так с геймплеем? Ошибки? Вы попали по адресу!
Пишите сюда о проблемах с которыми вы столкнулись. Если вы хотите сообщить об ошибки в коде (маленький оранжевый прямоугольник появится в левом-верхнем углу экрана, в случае если Игра найдет ошибку в коде), скопируйте сообщение об ошибке из консоли (кнопка ~) и поместите его сюда (не забудте указать цвет ошибки, которым она была выделенна в консоли); пожалуйста, проверьте, точно ли эта ошибка вызвана этим модом (вы найдете название этого мода перед сообщением об ошибке) иначе я не стану проверять!
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Hey wheatley! I was just wondering, for the remastered version, my friend and i want to play together on the same team against the Alien AI, but i cant figure out how to do so! Also, how can i play against the ai by myself? Thanks!
Wheatley  [Разработчик] 3 июл. 2015 г. в 13:14 
Автор сообщения: Im very hungry
Hey wheatley! I was just wondering, for the remastered version, my friend and i want to play together on the same team against the Alien AI, but i cant figure out how to do so! Also, how can i play against the ai by myself? Thanks!
Well, some areas on a map doesn't have Navigation Grid, but you still can do it. Then you spawn on a map, open console and type: lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end
Running into an issue where the final egg cant be destroyed. It ignites, but doesn't die.
Wheatley  [Разработчик] 3 июл. 2015 г. в 15:12 
Автор сообщения: Buzzkill
Running into an issue where the final egg cant be destroyed. It ignites, but doesn't die.
Any errors on console?
Автор сообщения: ώħèâţļèŷ
Автор сообщения: Im very hungry
Hey wheatley! I was just wondering, for the remastered version, my friend and i want to play together on the same team against the Alien AI, but i cant figure out how to do so! Also, how can i play against the ai by myself? Thanks!
Well, some areas on a map doesn't have Navigation Grid, but you still can do it. Then you spawn on a map, open console and type: lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end

Okay, i literaly have no idea what to do, i opened console and ran that command but nothing happened...

] lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )
> for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )...

[ERROR] lua_run:1: 'end' expected near '<eof>'
1. unknown - lua_run:0

Автор сообщения: ώħèâţļèŷ
Автор сообщения: Buzzkill
Running into an issue where the final egg cant be destroyed. It ignites, but doesn't die.
Any errors on console?

That would have been smart of me to look at... :) I've been running evo for a while (fun!), back to egg hunt, so I'll keep a closer eye on it.

I am seeing a lot of Lua client-side errors... ERROR] lua/includes/modules/player_manager.lua:358: attempt to call method 'GetClassID' (a nil value)
gamemodes/ai/entities/weapons/weapon_flamethrower.lua:79: Tried to use a NULL entity!
etc. These seem harmless gameplay wise... haven't looked deeper.
I see an issue in the stalemate logic. For example, if the only alien disconnects, Checkstalemate looks at player.GetAll(). At this point, GetAll is still going to contain the disconnected player -- so unfortunately stalemates are never declared when the only human or only alien disconnects -- the game just goes on unending. Checkstalemate should instead check to see if the player who is disconnecting was on a team of 1.
Отредактировано Buzz; 4 июл. 2015 г. в 1:06
Wheatley  [Разработчик] 4 июл. 2015 г. в 3:10 
Автор сообщения: Im very hungry
Автор сообщения: ώħèâţļèŷ
Well, some areas on a map doesn't have Navigation Grid, but you still can do it. Then you spawn on a map, open console and type: lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end

Okay, i literaly have no idea what to do, i opened console and ran that command but nothing happened...

] lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )
> for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )...

[ERROR] lua_run:1: 'end' expected near '<eof>'
1. unknown - lua_run:0

Ofc nothing will happen. You missed "end" after v:SetModel() Execure everything from this:
lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end
Minor issue. If a player leaves while I'm looking at scoreboard, it throws stream of client-side lua errors.
[ERROR] gamemodes/ai/gamemode/cl_scoreboard.lua:137: Tried to use a NULL entity!
1. SteamID - [C]:-1
2. unknown - gamemodes/ai/gamemode/cl_scoreboard.lua:137
Seeing this on occasion. Players pitch 90 degrees and stay that way for remainder of round. Not sure what's causing it. http://images.akamai.steamusercontent.com/ugc/436070724981140703/BA47504E2611491E0F1BE5B9928A6C15876B9D85/
Автор сообщения: ώħèâţļèŷ
Автор сообщения: Im very hungry

Okay, i literaly have no idea what to do, i opened console and ran that command but nothing happened...

] lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )
> for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' )...

[ERROR] lua_run:1: 'end' expected near '<eof>'
1. unknown - lua_run:0

Ofc nothing will happen. You missed "end" after v:SetModel() Execure everything from this:
lua_run for _, v in pairs( ents.FindByClass( 'prop_alien_vent' ) ) do v:SetModel( 'models/props_phx/construct/metal_wire1x1x2b.mdl' ) end



Okay,
ive done everything correctly, no errors in console. But, i didnt get the resalt as expected.
I want to know how i can play as a human against an AI Alien, and also to play with my friend (as humans) against an AI alien.
Thanks for keeping up with me :D
I also can see what changed in the map - the vents now have a gray box inside of them.
I also have just read that on the steam workshop map that is in your Alien: Isolation collection does not work with an AI alien. -_- is there any maps that do work with an ai Alien or is there a way i can setup the remastered map to have an AI alien?
Cant crouch when hitting c when doing so it causes this error in the gamemode.

[Alien: Isolation: Gamemode] gamemodes/ai/gamemode/cl_init.lua:273: attempt to perform arithmetic on global 'LOCALPLAYER_CROUCH_MODE' (a nil value)
1. unknown - gamemodes/ai/gamemode/cl_init.lua:273
Отредактировано Paper; 4 июл. 2015 г. в 16:26
In new version, trying to launch the server in Evo mode by default (ai_defaultmode 3) causes the server to hang.
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