Left 4 Dead 2

Left 4 Dead 2

The Ultimate Mod Testing and Reviewing Area - Main Files
 Chủ đề này đã được ghim, thế nên nó có thể quan trọng
мяFunreal  [nhà phát triển] 15 Thg03, 2020 @ 8:23am
Idea thread
In this thread you can suggest ideas.

Please don't hold conversations in here. I do not want to check on my notifications and see someone telling their own opinion about a suggestion to someone else made.
Thanks
Lần sửa cuối bởi мяFunreal; 21 Thg03 @ 5:36am
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Kon 4 Thg08, 2020 @ 10:03am 
Perhaps make an CI spawn map with less CI spawned in for those of us who have it crash when we load them in?
мяFunreal  [nhà phát triển] 4 Thg08, 2020 @ 9:41pm 
I cannot do that cause the map uses one single entity that can not be modified to spawn all ci models on its own
Kon 5 Thg08, 2020 @ 8:56am 
Ok, Good to know.
мяFunreal  [nhà phát triển] 26 Thg09, 2020 @ 7:14am 
yea i'm already on it. calm down.
ΘVERΞAL 26 Thg09, 2020 @ 2:01pm 
maybe put this map into pvp mode? people can do some exercise.
мяFunreal  [nhà phát triển] 26 Thg09, 2020 @ 2:08pm 
its a mod testing map, not a "Git Gud" map.
Will we be getting an update for the new (or rather old, I guess) L4d1 infected variants to be included in the l4d1 map? :scribe:
Lần sửa cuối bởi Facepalm Full O' Napalm; 27 Thg09, 2020 @ 2:13pm
мяFunreal  [nhà phát triển] 27 Thg09, 2020 @ 3:39pm 
technically i could do that.
the SI already spawn. but the CI spawnpoints are setup to use L4D2 populations. it would be a rather easy thing to change
particle testing area?
Nate 27 Thg10, 2020 @ 11:58pm 
What do you think about adding a small target/bullseye/shooting range? For testing weapon recoil/spread, etc. for making good weapon scripts? The zombie gallery works well for penetration but you can't see where shots land specifically. If you have another area specifically like this, I apologize for the ignorance.
мяFunreal  [nhà phát triển] 28 Thg10, 2020 @ 7:35am 
i don't yet have such a map in TUMTaRA. I always thought just shooting at a wall would work nicely enough
glances at my own shooting range

I'm not sure if i can make a model show where the bullets land. at least not accurately.
Maybe if i make a wall with, lets say the grey measure texture, but then cut it up into tiny pieces which will turn orange when shot.
that...could actually work. Might add that to the "items" map.
along with another common spawner
Lần sửa cuối bởi мяFunreal; 28 Thg10, 2020 @ 7:35am
una cosa, cuales son los comandos para los demas mapas

nezxc 28 Thg07, 2021 @ 1:14am 
make more bigger mar for building from admin menu
мяFunreal  [nhà phát triển] 28 Thg07, 2021 @ 6:07am 
could you elaborate on that? i don't use that thing.
YodaEedar222 8 Thg08, 2021 @ 2:48pm 
no offense but please remove the anime girl on the screen (its a bit distracting)
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