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- The models are pretty nice. I still feel the noses could do with a little less pointiness, but that's personal preference. :P
- Aside from some parts of the chrome-like plating, all the lights on said plating, and the engine exhausts on the gunship (nice idea, by the way), the ships looks a lot like plastic and/or looks low-res. Making the noise less subtle and/or adding more greebles, and messing around with your template's Shininess value definitely sound like they can fix the plastic, but I don't think you'll manage to completely fix the resolution without upscaling the textures, which would not only mess up your UV maps (i think), but force you to redraw ALL your textures to get any useful results.
Since I doubt you'd be too eager to go with such an extreme solution, I'd guess your best bet is to just fix the plastic and touch up the details, especially the big round light emitters.
Also, remember to make templates next time you make custom textures for a ship, and let the UV map handle the way it looks. Should save you a lot of time when it comes to editing the texture for any reason. :)
Also, obligatory 'shame on you!' for reviving a dead thread. ;)