Space Engineers

Space Engineers

XPAR Modular Energy
Souper07  [developer] 25 May, 2015 @ 2:50pm
Assembler friendly.
I made a file that adds all of these new blocks to the assembler for survivalists like myself. Create a new file in the DATA folder called BlueprintClasses.sbc and paste this in, please.



<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<BlueprintClasses>
</BlueprintClasses>
<BlueprintClassEntries>

<Entry Class="SmallBlocks" BlueprintSubtypeId="UpgradeModule/XPAR_Reactor_Upgrade_Light_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="UpgradeModule/XPAR_Reactor_Upgrade_Light_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="UpgradeModule/XPAR_Reactor_Upgrade_Medium_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="UpgradeModule/XPAR_Reactor_Upgrade_Medium_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="UpgradeModule/XPAR_Reactor_Upgrade_Heavy_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="UpgradeModule/XPAR_Reactor_Upgrade_Heavy_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="Reactor/XPAR_Reactor_Light_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="Reactor/XPAR_Reactor_Light_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="Reactor/XPAR_Reactor_Medium_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="Reactor/XPAR_Reactor_Medium_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="Reactor/XPAR_Reactor_Heavy_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="Reactor/XPAR_Reactor_Heavy_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="BatteryBlock/XPAR_Battery_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="BatteryBlock/XPAR_Battery_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="BatteryBlock/XPAR_Capacitor_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="BatteryBlock/XPAR_Capacitor_Large" />
<Entry Class="SmallBlocks" BlueprintSubtypeId="BatteryBlock/XPAR_Fuel_Cell_Small" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="BatteryBlock/XPAR_Fuel_Cell_Large" />


</BlueprintClassEntries>
</Definitions>

This will make all of your blocks show up in the assembler menu!
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Showing 1-5 of 5 comments
Craig P  [developer] 27 May, 2015 @ 6:01am 
Oh! I wonder what I was doing wrong, I couldn't get it to work.

I'll do this tonight.
Souper07  [developer] 1 Jun, 2015 @ 5:35pm 
Any chance you added this? I can dropbox you the files if you want. I added it on my own computer but that makes the mod a "local" mod and can't be used with multiplayer :/ I love your fuel cell and battery btw, very very usefull. The upgrade modules are nice too when you need just a little more power out of your reactors.
Craig P  [developer] 1 Jun, 2015 @ 5:57pm 
My apologies, DX11 came along and ♥♥♥♥♥♥ up my timeline. I just did it, thanks for your help!
Souper07  [developer] 1 Jun, 2015 @ 6:46pm 
Yeah bad timing for me I just started to get a good grip on how textures worked. Now I'm back to being confused. I see you posted a video on DX11 textures I'll have to check it out when I get home.
Craig P  [developer] 1 Jun, 2015 @ 7:11pm 
Tell me what you think if you do watch them.
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Showing 1-5 of 5 comments
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