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Its tooltip references Nemesis, but it doesn't actually work that way. For yourself it only lasts 1 turn. For enemies it lasts 2 turns. It also doesn't stack with other sources of intangible. For example: If you use Play House and Apparition, both wear off next turn.
Dissonance discounts in an unexpected way.
The exhaust effect works properly, but the discount only applies to Vertin cards when you draw them, so if you're holding In Suitcase+, it will forever cost 2 due to retain.
Is First Melody supposed to have a third effect?
After "draw 1, discard 1", it claims to adjust your hand sequence, but I don't see how. I thought it was related to card cost but even 2-cost cards stay where they are. I can't seem to manually drag cards around to change their order either.
The way to adjust your hand order is to click the cards you want to reorder. When selecting a new card, the one that is currently chosen to discard will be placed at the end of your hand. If you have two treat for the ears, click one, click the second, then click the card you want to discard.
Thank you for your feedback. I will fix these bugs as soon as possible.
The strength of Vertin has always been a concern for me, and the previous versions were undoubtedly a bit too overpowered.
I have been trying to make this mod more balanced, such as previous modifications: limit the number of Ultimate obatined in one combat; Increase the difficulty of Moxie record and others.
I will be very happy if you can provide some ideas about mod balance.
Thank you for your play and feedback. And thank you again for your patient reply about 'how to adjust hand order'.
Seems like damaging effect of S192-9W counts as an attack damage, since it changes writhing mass' intention (didn't check interactions with thorn though). I think it shouldn't, such as letter opener or stone calendar.
Thank you for your feedback. I will fix it as soon as possible.