Slay the Spire

Slay the Spire

vertinmod
P1asticD  [developer] 20 May @ 1:10am
bug反馈
如果遇到bug可以在这里反馈,或者可以进群反馈:excitebox:
If you find a bug, you can provide feedback here.
Last edited by P1asticD; 6 Jul @ 2:50am
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Showing 1-13 of 13 comments
FUNMaze 3 Jul @ 8:07am 
打出红弩箭的仪式,再被怪物打到后会闪退
FUNMaze 3 Jul @ 8:12am 
打出卡牌不协和音,本回合内手牌中属于vertin的卡牌耗能不会变成0,但本回合内手牌中打出vertin的卡牌会将其消耗。
Zu 3 Jul @ 8:14am 
Play House applies an odd type of intangible.
Its tooltip references Nemesis, but it doesn't actually work that way. For yourself it only lasts 1 turn. For enemies it lasts 2 turns. It also doesn't stack with other sources of intangible. For example: If you use Play House and Apparition, both wear off next turn.

Dissonance discounts in an unexpected way.
The exhaust effect works properly, but the discount only applies to Vertin cards when you draw them, so if you're holding In Suitcase+, it will forever cost 2 due to retain.

Is First Melody supposed to have a third effect?
After "draw 1, discard 1", it claims to adjust your hand sequence, but I don't see how. I thought it was related to card cost but even 2-cost cards stay where they are. I can't seem to manually drag cards around to change their order either.
Originally posted by Zu:
Play House applies an odd type of intangible.
Its tooltip references Nemesis, but it doesn't actually work that way. For yourself it only lasts 1 turn. For enemies it lasts 2 turns. It also doesn't stack with other sources of intangible. For example: If you use Play House and Apparition, both wear off next turn.

Dissonance discounts in an unexpected way.
The exhaust effect works properly, but the discount only applies to Vertin cards when you draw them, so if you're holding In Suitcase+, it will forever cost 2 due to retain.

Is First Melody supposed to have a third effect?
After "draw 1, discard 1", it claims to adjust your hand sequence, but I don't see how. I thought it was related to card cost but even 2-cost cards stay where they are. I can't seem to manually drag cards around to change their order either.

The way to adjust your hand order is to click the cards you want to reorder. When selecting a new card, the one that is currently chosen to discard will be placed at the end of your hand. If you have two treat for the ears, click one, click the second, then click the card you want to discard.
I thought that how the mod worked previously with moxie was a bit overpowered, but i think also think that having to sacrifice your rest stops to get ultimates is a little slow.
Zu 5 Jul @ 9:36pm 
Originally posted by LettsPlay:
The way to adjust your hand order is to click the cards you want to reorder. When selecting a new card, the one that is currently chosen to discard will be placed at the end of your hand.
Right. That totally slipped my mind. Would be nice if there was a reminder to uncheck "Disable confirmation when choosing 1 card." Not that the character needs to be even stronger.
P1asticD  [developer] 6 Jul @ 2:27am 
Originally posted by FUNMaze:
打出红弩箭的仪式,再被怪物打到后会闪退
两个bug均已知悉,最近有些忙,会尽快修复。感谢游玩并反馈。
Last edited by P1asticD; 6 Jul @ 2:27am
P1asticD  [developer] 6 Jul @ 2:32am 
Originally posted by Zu:
Play House applies an odd type of intangible.
Its tooltip references Nemesis, but it doesn't actually work that way. For yourself it only lasts 1 turn. For enemies it lasts 2 turns. It also doesn't stack with other sources of intangible. For example: If you use Play House and Apparition, both wear off next turn.

Dissonance discounts in an unexpected way.
The exhaust effect works properly, but the discount only applies to Vertin cards when you draw them, so if you're holding In Suitcase+, it will forever cost 2 due to retain.

Is First Melody supposed to have a third effect?
After "draw 1, discard 1", it claims to adjust your hand sequence, but I don't see how. I thought it was related to card cost but even 2-cost cards stay where they are. I can't seem to manually drag cards around to change their order either.

Thank you for your feedback. I will fix these bugs as soon as possible.
P1asticD  [developer] 6 Jul @ 2:46am 
Originally posted by LettsPlay:
I thought that how the mod worked previously with moxie was a bit overpowered, but i think also think that having to sacrifice your rest stops to get ultimates is a little slow.

The strength of Vertin has always been a concern for me, and the previous versions were undoubtedly a bit too overpowered.
I have been trying to make this mod more balanced, such as previous modifications: limit the number of Ultimate obatined in one combat; Increase the difficulty of Moxie record and others.
I will be very happy if you can provide some ideas about mod balance.
Thank you for your play and feedback. And thank you again for your patient reply about 'how to adjust hand order'.
Awesome work, only played once but already became one of my favorite sts mod.

Seems like damaging effect of S192-9W counts as an attack damage, since it changes writhing mass' intention (didn't check interactions with thorn though). I think it shouldn't, such as letter opener or stone calendar.
P1asticD  [developer] 8 Jul @ 7:12am 
Originally posted by 약쟁이:
Awesome work, only played once but already became one of my favorite sts mod.

Seems like damaging effect of S192-9W counts as an attack damage, since it changes writhing mass' intention (didn't check interactions with thorn though). I think it shouldn't, such as letter opener or stone calendar.

Thank you for your feedback. I will fix it as soon as possible.
Sagil 27 Jul @ 8:48pm 
Dissonance doesn't affects cards that are in your hand when played.
P1asticD  [developer] 5 Aug @ 9:11am 
Originally posted by Sagil:
Dissonance doesn't affects cards that are in your hand when played.
I have fixed it. Thank you for your feedback.
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