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Selecting pawn on map and opening editor again is a workaround. But you can't select pawns when preparing to deploy to planet.
Sometimes Bio tab also has some issues with updating on selecting pawns, xenotype not always updating I think.
Firtsly when the game launch, the two mechs of the mechanitor can be rogues, as if thet weran't links to the mech link.
Second, I augmented the social stat of my pawn to 8 eight during the creation, but when the game launch it reinitialized to zero.
Editing a pawn via dev mode (it's the only way to get access in-game) forces an adulthood backstory which can only be swapped with a different backstory, and not removed. Children don't have adulthood backstories, so it should be possible to remove it completely.