Project Zomboid

Project Zomboid

穿著打敗
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Braven  [開發人員] 2023 年 12 月 11 日 下午 7:48
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
最後修改者:Braven; 2 月 11 日 下午 8:08
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目前顯示第 1-11 則留言,共 11
nurmayu 2023 年 12 月 18 日 上午 7:54 
Authentic Z has a white nurse dress, it would be great if that would count towards First Aid Kit too.
Jasdan 2023 年 12 月 18 日 下午 12:04 
Sandbox options for allowing us to add any Cloth Item ID to a list of the cloth that gives out XP for a certain profession, as well as letting us customize how much of a boost they give.
Zodd 2023 年 12 月 18 日 下午 12:46 
lawsen 2023 年 12 月 18 日 下午 12:52 
引用自 Jasdan
Sandbox options for allowing us to add any Cloth Item ID to a list of the cloth that gives out XP for a certain profession, as well as letting us customize how much of a boost they give.

This would be awesome and it would make my suggestion redundant, because I was going to suggest adding support to mods like Lock-Picking, Driving and Scavenging Skills
Miss Adventure 2023 年 12 月 18 日 下午 2:52 
最後修改者:Miss Adventure; 2023 年 12 月 18 日 下午 2:53
Raid: Shadow Legends 2023 年 12 月 19 日 下午 3:51 
It would be nice to have the 50% reload or aiming bonus on the AuthenticZ RPD Bulletproof Vest
最後修改者:Raid: Shadow Legends; 2023 年 12 月 19 日 下午 3:54
Bejasc 2023 年 12 月 20 日 下午 2:47 
https://steamproxy.net/sharedfiles/filedetails/?id=2982807308

Would be great for support on this mod - I imagine most would be aiming or reloading.

+1 for Spongie's too
OKSasquatch 2023 年 12 月 26 日 上午 1:06 
First off, love your mods, I run a bunch of them and my game isn't complete without them.

Regarding this mod though, while the premise of "dressing for the task at hand" is brilliant and the XP boost aspect helps out in the early days of a run, once you've level maxed a skill the mod becomes pretty much useless for that skill and "dressing for success" becomes a moot point. Where this mod (or an offshoot/companion mod) could really shine is if it added skill buffs or reduced action times or decreased consumable costs/increased outcome yields for certain things more than the vanilla skill level, if done while dressed appropriately. Kind of like a temporary +1 skill point when dressed the part. For example it could do things like:

- camo gear lowers your sneak modifiers (detection and footstep sound radius) even more
- chef clothes makes prepared food remove 10% more hunger or reduces ingredient costs
- cop/army uniforms reduce aiming and reload time or lowers encumbrance for firearms
- mechanic/maintenance gear increases repair percentages or lowers repair consumables costs

Instead of "lemme slap on a hard hat and grind carpentry for an IRL hour then never wear one again", stuff like that would give a mod guaranteed infinite everyday usefulness. I'm a big fan of realism mods and after becoming a master carpenter I'd know that by being decked out in a hard hat and work shirt I would be even better at building walls and fixing doors than I would be if I did it while wearing a motorcycle helmet and firefighter's jacket.

I dunno, just a thought. I have no idea how easy or hard it would be to implement something like that. I'm a month or so into my current run and the skills I use on the regular are already maxed even without using this mod. I just discovered this mod and though a tweak like this could make for an interesting option for late game/long haul play. Again, the work you put into your mods is stellar and you're an asset to the modding community that keeps this game fresh.
mormal darket 1 月 21 日 上午 1:32 
Maybe compatibility with Small Town First Responders?
Mortazar 1 月 24 日 下午 6:24 
Hi, Braven, first of all - thank you for your work, this is awesome!

Can you please add items to supported list from this mod?

I'm prepare code[gist.github.com] for you, but didn't found your github.
i already tested this - works for me.

upd
got error
----------------------------------------- function: @stdlib.lua -- file: null line # 10 function: everyMinute -- file: BB_DressForSuccess_Main.lua line # 628 | MOD: Dress for Success. [25-01-24 10:43:12.420] ERROR: General , 1706154192420> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: 1.0 of non-table: null at KahluaThread.tableget line:1689.. [25-01-24 10:43:12.420] ERROR: General , 1706154192420> DebugLogStream.printException> Stack trace:. [25-01-24 10:43:12.421] LOG : General , 1706154192421> -----------------------------------------
on
{ itemType = "Base.Military_Jacket_Classic-Green_Open", itemSkill = {"Aiming"} }, { itemType = "Base.Military_Jacket_Classic-Green_OpenRolledUpSleeves", itemSkill = {"Aiming"} },

i'm not sure what is that means

最後修改者:Mortazar; 1 月 25 日 下午 5:23
phoofaphant 6 月 27 日 上午 4:54 
would it be possible to make the Ear Protectors give a shooting bonus as well? Since they go hand in hand with the shooting glasses
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