RimWorld

RimWorld

Stoneborn - Delights
 This topic has been pinned, so it's probably important
DetVisor  [developer] 5 Dec, 2023 @ 4:04pm
Bug reports
Please place your bug reports here, with logs.
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Showing 1-12 of 12 comments
DetVisor  [developer] 5 Dec, 2023 @ 4:13pm 
Known ""bug"", the Undergroud Herbs research is a little too cheap.
Motho 6 Dec, 2023 @ 6:45pm 
This seems to blow up my rimworld. Like entirely. Even has rimworld reset my modsconfig.xml. dunno why.
DetVisor  [developer] 7 Dec, 2023 @ 1:02am 
Do you have the adaptive storage mod?
Garrett 23 Dec, 2023 @ 11:03am 
Great mod! Not sure if its intended, but Shroomale (and possibly others, haven't tried) do not count as alcohol for purposes of the Alcohol dependency gene. Is there a way to change this?
DetVisor  [developer] 24 Dec, 2023 @ 12:10am 
Yes, it's intended, all the dwarf alcohols have their own gene which encompasses them all.
A bug in a sensational mod? I can't haul or store Unfermented Shatterbrew in zones or shelves. I have other mods installed but SwearingTrain had the same problem in the comments. I get why they can't stack, since that would probably mess with fermenting time, yet not being able to store it means they litter the floor of the entire kitchen and hallways.
Last edited by Hippopocalypse; 6 Jan @ 11:41am
DetVisor  [developer] 6 Jan @ 11:44am 
That's odd, have you tried to see if you can place them in dumping zones?
I had not, though it didn't work anyways. There's no mention of the Stoneborn mods in the error logs though, so its probably an interaction with my hundred+ mods. No worries. Basilicus Bestower in my first 'Losing is Fun' run is close to overrunning my base anyways.
Evan 20 Mar @ 1:58pm 
Hive mead's intended safe and ideal temperatures may be switched with each other if its not intentionally a tad weird. As of now its 10-32C ideal and 18C-24C safe.
DetVisor  [developer] 20 Mar @ 11:31pm 
Noted, thanks for telling me.
Hi, I've seemed to encounter a strange issue where the "alcohol warmth" mood bonus (from normal vanilla beer) seems to stop working when this specific mod is installed. It might be a mod conflict somewhere somehow but I'm not 100%.

It doesn't cause any visible error in the devmode log but here's the logs anyway (from a devmode test colony where I immediately spawned in beer to test the mood bonus) https://gist.github.com/HugsLibRecordKeeper/bc9416160b7166927394b909152ef437
Can confirm the same is happening for me, other chemical sources are giving the appropriate mood bonuses but the standard alcohol isn't creating a mood impact.
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