Team Fortress 2

Team Fortress 2

The Bigger Stick
Grampa' Soldier  [developer] 3 Sep, 2014 @ 9:27pm
Want to discuss fictitious stats? Do it here maggots!
As per tradition in the workshop, I will commence the discussion:

PROS:
+150% clip size (10 loaded)
10% Increased knockback radius (no extended damage)
5% Increased knockback strength (no extended damage)
Knockback on shooter for every shot
80% projectile speed

CONS:
-25% damage penalty on non direct hits.
25% slower firing speed
-50% max primary ammo on wearer (10 carried)
Projectiles arc
No ammo from dispensers when active
Last edited by Grampa' Soldier; 15 Dec, 2014 @ 5:28pm
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Showing 1-15 of 215 comments
scum stain 6 Sep, 2014 @ 8:33pm 
I'd imagine for this weapon to be a more precise loose cannon.
Just to throw out some random stats that could be interesting:
-20% explosion radius
-35% damage when hitting a surface
-projectile arc


Heres the pros as this can make things interesting:
+20% faster projectile speed
+consecutive hits against the same person (a direct hit) causes a 20% increase in damage and explosion radius on the same person or tank. Caps at 65% for 3 seconds. Then perhaps a 30-1 minute cooldown on that regardless of respawn or touching the re supply cabinet.

This can make it ideal to nail the same person over and over so the extra damage and explosion radius to spill over to nearby enemies.
This is one idea

Here's another approach:
Pro's:
+2 direct hits against the same enemy deals bonus damage
+increased knockback

Cons:
-a slight arc
-slower firing speed

I kinda whipped this up and would love to discuss stats with anyone.
Foster Kia 7 Sep, 2014 @ 12:08am 
Why would knockback on the shooter be a pro? You'd just launch yourself back with every shot.
LimeSlushy 7 Sep, 2014 @ 3:06am 
-100% blast radius
+(number)% damage.

Ez
Sir H. Roflstomp 7 Sep, 2014 @ 6:10am 
My Stats would be:
+20% Bigger Explosion Radius
+10% More Damage dealt
-Arc Velocity
-20% Slower Projectile Speed
No Random Critical Hits
scum stain 7 Sep, 2014 @ 7:36am 
Originally posted by Strong Bad:
Why would knockback on the shooter be a pro? You'd just launch yourself back with every shot.


I meant knock back on a direct hit to the enemy. Knockback to ones self could be interesting as the weapon does not shoot rockets and could allow some hops when shot.
Last edited by scum stain; 7 Sep, 2014 @ 9:26am
Grampa' Soldier  [developer] 7 Sep, 2014 @ 8:59am 
Originally posted by Strong Bad:
Why would knockback on the shooter be a pro? You'd just launch yourself back with every shot.

Read it like the forceanature
Not Char Aznable 7 Sep, 2014 @ 9:08am 
Knockback could be good for rocket jumping, which allways feels a little old school!
scum stain 7 Sep, 2014 @ 9:24am 
Originally posted by wat a tweest:
My Stats would be:
+20% Bigger Explosion Radius
+10% More Damage dealt
-Arc Velocity
-20% Slower Projectile Speed
No Random Critical Hits
That would mean it would move slower than a normal rocket yet its a giant bullet if you think about it. with no propulsion other than the cannon it was fired from.
Zelnick 7 Sep, 2014 @ 9:40am 
Less ammo for sure.
Jacobin13 7 Sep, 2014 @ 10:17am 
Pros
20% damage dealt to players
50% damage dealt to buildings (as seen in the video)
No reloading
Crits are insta kill
Cons
-Projectiles arcs
-Crits malfuntion so they explode half way
-Crit rockets are even slower
-rocket jumping damage increases by 20%
I know this seems unrealistic but tf2 is no where near realistic
Saint Alfonso 7 Sep, 2014 @ 10:21am 
How about:
+30% bigger explosion radius
50% faster reload
Explosion deals 25% more damage
-75% clip size.
+30% damage to self.
Apollo 7 Sep, 2014 @ 11:01am 
I have an idea...
33% reduced blast radius
50% increased damage
200% increased projectile speed
Projectiles Ricochet (max 2)
First Ricochet deals Minicrits
Second Ricochet deals Crits
Projectiles arc
Projectiles penetrate
No reload required
Reduced max primary ammo on wearer
8% less accurate
No random Crits

A bit complex, but in my mind it would make sense. Also, i think rewarding trickshots is a good idea
panguino 7 Sep, 2014 @ 12:02pm 
My idea is:

+ 32% damage
+ 32% rocket speed
- No random critical
- 20% reload speed
FSquirrelzz 7 Sep, 2014 @ 12:03pm 
Fun.
+ Shoots Nuclear missiles for bullets
+ Locks onto target
+ Deals 449 damage on hit
+ Rapid fire. Rate of fire is as fast as a minigun.
+ Unlimited clip because soldier is badass.
- No critical hits.

WHAT ARE WE GOING TO DO WITHOUT CRITICAL HITS?


Worst weapon

Delete it from the workshop

Delete it from the game

Delete TF2

Delete Steam

Delete windows

Throw your PC out the window because it stopped working

Jump after it because all your precious wanking material is there.
scum stain 7 Sep, 2014 @ 12:04pm 
Originally posted by TWS UKWar Apollo:
I have an idea...
33% reduced blast radius
50% increased damage
200% increased projectile speed
Projectiles Ricochet (max 2)
First Ricochet deals Minicrits
Second Ricochet deals Crits
Projectiles arc
Projectiles penetrate
No reload required
Reduced max primary ammo on wearer
8% less accurate
No random Crits

A bit complex, but in my mind it would make sense. Also, i think rewarding trickshots is a good idea
I agree 100% but the 200% might make it as fast as a sniper bullet. Out of all the suggestions here yours and mine fit most with the weapon. its a giant bullet for chrissakes. Not a slow moving rocket.
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