RimWorld

RimWorld

Outer Rim - Droid Depot
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I've had the most bewildering, delightful moment.

I was testing out a mod I'm making by doing a proper playthrough, using a relatively small mod list. This made the list, because it's delightful and I love it. I used the droid start, because I've done crashlanded for years and it's gotten stale.

We get drifters now and then, and I take them in because I'm feeling charitable and so are a couple of my early recruits due to their ideology. One of them ended up being a child running from raiders. Well, ♥♥♥♥, I HAVE to save that one. So now I have Lloyd, who is tiny but making do with his lot. I put him on recreation all day, he could be a cool dude later on. He was a VERY cool dude later on.

I ended up doing a royalty playthrough, because we kept getting a large number of quickly executed, quickly-paying quests. Raids, monuments, that sort of thing. Only got a prisoner quest like, once. All that honor went straight to Lloyd, because having a royal child is fine by me. The kid already can't do much and I intended to spoil him anyway. He's OUR kid now.

We ended up with a lot of recruits. In particular, we got a sanguophage shuttle crash, and I managed to recruit the sanguophage and both their thralls. Enter Peter, and his thrall Griffith.

So Peter and Griffith already have a nice rapport with each other, and end up as lovers. They achieve pregananan, and by the time I've gotten the Stellarch satisfied for his 12 days, they've given birth. Something went wrong about the birth, though. The usual setup - where you say hey, this is the doctor and he's showing up, and hey, this guy's the father and he's showing up for emotional support - yeah, that wasn't available. I thought this was very wacky, but I played along.

I didn't really pay much attention to the broken childbirth. Someone rescued them when they lost the ability to walk, and they had a healthy birth amidst the background noise of the colony. This would be important later.

A few more raids and one royal transport shuttle later, I highlight the whole lineup of colonists and get them the hell off the planet. Everyone makes it in, because everyone can walk. I didn't notice this. I completely failed to notice that there wasn't, like, a baby intentionally getting loaded onto the shuttle as its own little thing.

By the time the developer credits start rolling, I realize - "Wait, we didn't specifically go evacuate the baby. We just all got on the shuttle. I think we abandoned the kid on the planet." I think very little of this.

A few hours later, I absent-mindedly pull up RimWorld and load the latest save. Realizing I've pulled up the colony just before they got to bail, I go looking for the kid. There's no baby. Wait, it didn't spawn a kid? Where's the kid? That can't be right. So, I go into the messages. I expected a funny error or a stillborn. I wasn't ready for what I got.

"Griffith gave birth to a healthy baby!"

Okay, cool, so they didn't have a stillborn or something. I skim over the stats. Yeah, the loved one wasn't there. I physically drafted him and put him in the room, along with the doctor, because the event didn't quite work right. That doesn't count, so it gets nothing more than a acknowledgement.

"The baby has been given the temporary name HT-5510. You can change it until 1 day after birth."

Wait, "HT-5510" is their name? Silly game, it's using the name generator for a droid- wait.

The baby is literally a battle droid. That's why they were able to walk onto the shuttle. They're a droid. They don't have child phases. They're just manufactured as adults. Why is this child a battle droid?

So amidst everything else going on, I have now a single added delight: "I don't think that's your kid, Peter."

So there it is. The story of how a small, surprising bug worked its way into the run and turned a C-plot hilarious right under my nose, and I almost completely missed it.

11/10 best colony I've run in three years
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I've been running a droid colony for around 5 years in-game, and we used the DUM squad start as well. We made our silver trading quarried minerals and began stockpiling, eventually being able to begin production on our own droids. We began with protocol droids, and I quickly discovered that a town outpost populated with a few protocol droids would recruit quickly, and then compounded it's own effectiveness when it recruited only other protocol droids (until it reached ~250 social). We amassed a labor force, and the labor force begat the combat force. We began production of KotOR droids, and our colony eventually grew to be a small city, with some among us taking royal titles and having extravagant throne rooms and bedrooms (that they seldom used), our hospitality keeping our base bustling. We set up a series of defensive outposts, 6-10 droids each, a mix of b1s, b2s, securities and sentinel war droids. We set up mining and production outposts staffed by labour droids among them to produce our components and steel. Our economy was booming, we had even abandoned our original site and resettled at the frontier of our little empire. Then, the droid horde attacked. Our base had never faced such a threat. A defensive outpost offered to take the brunt of the assault, but I declined, thinking it wiser to use the base's defenses to our advantage. This would prove to be a mistake. The KOTOR droid horde faction, lead by HK himself, descended upon my base, ~130 enemy pawns in an 8000 point raid, in three distinct groups of ~40. My people, who had never known fear before, felt its icy grasp then. I had to consolidate all of our forces from all of our defensive outposts into a single force, and immediately. The battle destroyed the ruins around our base, blew apart both ancient dangers, destroyed the monument we had just built, slaughtered our herd of horses, and cost us ~30 pawns of our great droid army. Our soldiers numbered 97 as they entered the field, and they faced down one of the scariest raids I've ever seen. As of writing, the droid faction Metal Men still maintains the blasted remains of this battlefield, rebuilding. There is but one defensive outpost now, staffed with 74 droids, all armed to the teeth and full of the memories of that dark day

Update: The Metal Men have become... deranged. It began when our droids began to make use of their latent psychic powers. It became apparent that droids could indeed learn to touch the force. This began innocently enough, with a couple protocols and b1s learning minor healing and buffs from the light side. But then there was Grendel. A sentinel war-droid who had fought to defend the base time and time again. In honor of his service, an experiment was conducted, where actual human tissue would be grafted into him to grant him a connection with the force. Grendel made a temple to the dark side almost immediately inside our crypt and sought out abilities most would consider... unnatural. It turns out that sufficient devotion to the dark side allows one to transport their spirit from their body into a captive host body, and this mad droid wouldn't rest until it attained biological form. Slowly, the colony became centered around Grendel and his mad science. Pawns were cloned and farmed dispassionately. Horrifying experiments were conducted, including injecting geneseed into assassin droids and a corp of prisoner puppet super soldiers controlled by a cabal of practicing sith war-droids from their dark temple. The acolytes needn't sleep, and see flesh as a privilege to toil after as much as currency and raw material. Their experiments continue even now, as Grendel perfects his methods for crafting his perfect vessel. Dark tidings for life as we know it
Last edited by grendelprime0117; 29 Mar @ 1:01am
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