Starbound
Starburst Rework
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Pixelflame  [dév.] 24 aout 2023 à 13h33
Bug Reports
If you find any bugs, issues, or mod compatibility issues, please report them here.

Detail what went wrong and remember to share a log so I know what went wrong. :SBpenguin:
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hypr 24 aout 2023 à 17h11 
hey there I got this error come up.

Could not apply patch from file /terrestrial_worlds.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3025139283\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Index 22 out of range in pathApply("/planetTypes/tundra/layers/surface/dungeons/22/0")
[20:09:27.209] [Error] Application: exception thrown, shutting down: (JsonException) No such key in Json::get("pf_stormy")
Pixelflame  [dév.] 24 aout 2023 à 18h40 
hypr a écrit :
hey there I got this error come up.

Could not apply patch from file /terrestrial_worlds.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3025139283\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Index 22 out of range in pathApply("/planetTypes/tundra/layers/surface/dungeons/22/0")
[20:09:27.209] [Error] Application: exception thrown, shutting down: (JsonException) No such key in Json::get("pf_stormy")
Should hopefully be fixed now.
The Bush Messah (and maybe other weapons from this mod, I don't know) doesn't deal damage. I don't seem to have any conflicting mods.
Pixelflame  [dév.] 26 aout 2023 à 8h55 
matvejkirpicenko a écrit :
The Bush Messah (and maybe other weapons from this mod, I don't know) doesn't deal damage. I don't seem to have any conflicting mods.
Should be fixed by now
I found a few bugs while playing through this mod:
Firstly, a couple errors occur when firing a grenade from the Rubite Assault Rifle, and the projectile flickers:
[15:51:08.998] [Error] Could not load image asset '/projectiles/activeitems/rubitegrenade/pf_rubitegrenade.png:1', using placeholder default. (AssetException) No such frame 1 in frames spec /projectiles/activeitems/rubitegrenade/pf_rubitegrenade.frames [15:51:09.950] [Error] Could not load audio asset '/sfx/projectiles/shattergun2.ogg', using placeholder default. (AssetException) No such asset '/sfx/projectiles/shattergun2.ogg' [15:52:31.394] [Error] Could not load image asset '/projectiles/activeitems/rubitegrenade/pf_rubitegrenade.png:1', using placeholder default. (AssetException) No such frame 1 in frames spec /projectiles/activeitems/rubitegrenade/pf_rubitegrenade.frames [15:52:32.005] [Error] Could not load audio asset '/sfx/projectiles/shattergun2.ogg', using placeholder default. (AssetException) No such asset '/sfx/projectiles/shattergun2.ogg'
On a related note, I am not sure if this is a bug or not, but the Rubite Assault Rifle and Icy Shotgun both appear to have the wrong tiers assigned (level 4 and level 2 respectively). I'm pretty sure both should be level 3.
Lastly, the inventory icon for the Blue Ice Crystal does not match its Shipnav icon.
Another bug: using Umibozu's alt ability sends me back to the title screen and outputs this error message:
[16:46:40.540] [Error] Exception caught in client main-loop (StarException) Unknown damage definition with kind 'physicalspear'. [0] 7ff6e270a213 Star::captureStack [1] 7ff6e2708f9e Star::StarException::StarException [2] 7ff6e27092e5 Star::StarException::StarException [3] 7ff6e27fd248 Star::DamageDatabase::damageKind [4] 7ff6e2c1f4ff Star::WorldClient::handleDamageNotifications [5] 7ff6e2c2c1f2 Star::WorldClient::update [6] 7ffef84fe365 [7] 7ff6e2b969bd Star::UniverseClient::update [8] 7ff6e2655da7 Star::ClientApplication::updateRunning [9] 7ff6e265473d Star::ClientApplication::update [10] 7ffef84f4cad [11] 7ff6e2e1d4d1 Star::SdlPlatform::run [12] 7ff6e2e1d68d Star::runMainApplication [13] 7ff6e2657731 WinMain [14] 7ff6e30007af __scrt_common_main_seh [15] 7fff46887614 BaseThreadInitThunk [16] 7fff469c26b1 RtlUserThreadStart
Pixelflame  [dév.] 26 aout 2023 à 20h04 
Void Eye Gaming a écrit :
Another bug: using Umibozu's alt ability sends me back to the title screen and outputs this error message:
[16:46:40.540] [Error] Exception caught in client main-loop (StarException) Unknown damage definition with kind 'physicalspear'. [0] 7ff6e270a213 Star::captureStack [1] 7ff6e2708f9e Star::StarException::StarException [2] 7ff6e27092e5 Star::StarException::StarException [3] 7ff6e27fd248 Star::DamageDatabase::damageKind [4] 7ff6e2c1f4ff Star::WorldClient::handleDamageNotifications [5] 7ff6e2c2c1f2 Star::WorldClient::update [6] 7ffef84fe365 [7] 7ff6e2b969bd Star::UniverseClient::update [8] 7ff6e2655da7 Star::ClientApplication::updateRunning [9] 7ff6e265473d Star::ClientApplication::update [10] 7ffef84f4cad [11] 7ff6e2e1d4d1 Star::SdlPlatform::run [12] 7ff6e2e1d68d Star::runMainApplication [13] 7ff6e2657731 WinMain [14] 7ff6e30007af __scrt_common_main_seh [15] 7fff46887614 BaseThreadInitThunk [16] 7fff469c26b1 RtlUserThreadStart
Both issues have been fixed
pf_forestislands.biome in ocean planets has a mispelling of puplin instead of pulpins, causing missing spawntype, which makes player to crash to ship. Error breakdown on Starbound Discord Server.

https://discord.com/channels/176434793674833920/1146044407364198451/1146059268508885084
Dernière modification de Lhoxris; 29 aout 2023 à 5h39
Pixelflame  [dév.] 29 aout 2023 à 8h18 
Lhoxris a écrit :
pf_forestislands.biome in ocean planets has a mispelling of puplin instead of pulpins, causing missing spawntype, which makes player to crash to ship. Error breakdown on Starbound Discord Server.

https://discord.com/channels/176434793674833920/1146044407364198451/1146059268508885084
Fixed!
hypr 9 sept. 2023 à 13h02 
I think i found a bug that might be crashing the game

[15:56:10.130] [Error] Could not apply patch from file /playermodes.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3025139283\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not remove element after end of array
[15:56:10.150] [Error] Fatal Error: Access violation detected at 00007FF639AC0BB6 (Read of address 000000000000013A)
Got the same error as the last comment after beaming down to the savannah planet, but it's something specific to this planet, because other savannahs i found are unaffected.

[Error] Could not apply patch from file /playermodes.config.patch in source: C:\Steam\steamapps\workshop\content\211820\3025139283\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not remove element after end of array
Pixelflame  [dév.] 15 sept. 2023 à 8h11 
Salturello a écrit :
Got the same error as the last comment after beaming down to the savannah planet, but it's something specific to this planet, because other savannahs i found are unaffected.

[Error] Could not apply patch from file /playermodes.config.patch in source: C:\Steam\steamapps\workshop\content\211820\3025139283\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not remove element after end of array


hypr a écrit :
I think i found a bug that might be crashing the game

[15:56:10.130] [Error] Could not apply patch from file /playermodes.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3025139283\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not remove element after end of array
[15:56:10.150] [Error] Fatal Error: Access violation detected at 00007FF639AC0BB6 (Read of address 000000000000013A)

It appears to be a mod incompatibility, though it hopefully should be fixed now.
Trying to click on a thrown weapon in the crafting interface crashes to the main menu; the log tells me this is most likely the mod causing it (unless there's something else prefixed with pf_ that alters those):

[23:13:30.108] [Error] Exception caught loading asset: /interface/itemdescriptions/pf_throwingweapon.itemdescription, (AssetException) Could not read JSON asset /interface/itemdescriptions/pf_throwingweapon.itemdescription [0] 7ff79021a213 Star::captureStack [1] 7ff790218f9e Star::StarException::StarException [2] 7ff790219088 Star::StarException::StarException [3] 7ff790228920 Star::AssetException::AssetException [4] 7ff790b21fa1 `<lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator()'::`1'::catch$8 [5] 7ff873231030 [6] 7ff8732348a8 is_exception_typeof [7] 7ff882431586 RtlCaptureContext2 [8] 7ff79022b1c2 <lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator() [9] 7ff79022863b Star::Assets::unlockDuring<<lambda_de493f01ed04f38d948f8b3d1c9a817c> > [10] 7ff79023468d Star::Assets::loadJson [11] 7ff7902337e3 Star::Assets::loadAsset [12] 7ff79022f76f Star::Assets::doLoad [13] 7ff7902318ab Star::Assets::getAsset [14] 7ff790233469 Star::Assets::json [15] 7ff790a18c67 Star::ItemTooltipBuilder::buildItemDescriptionInner [16] 7ff790a18aea Star::ItemTooltipBuilder::buildItemDescription [17] 7ff790a08695 Star::CraftingPane::update [18] 7ff7909a4a1f Star::PaneManager::update [19] 7ff790a37db2 Star::MainInterface::update [20] 7ff790165e86 Star::ClientApplication::updateRunning [21] 7ff79016473d Star::ClientApplication::update [22] 7fffaf714cad [23] 7ff79092d4d1 Star::SdlPlatform::run [24] 7ff79092d68d Star::runMainApplication [25] 7ff790167731 WinMain [26] 7ff790b107af __scrt_common_main_seh [27] 7ff881307344 BaseThreadInitThunk [28] 7ff8823e26b1 RtlUserThreadStart Caused by: (AssetException) No such asset '/interface/itemdescriptions/pf_throwingweapon.itemdescription' [0] 7ff79021a213 Star::captureStack [1] 7ff790218f9e Star::StarException::StarException [2] 7ff7902369c5 Star::Assets::read [3] 7ff790236a3b Star::Assets::readJson [4] 7ff79022b1c2 <lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator() [5] 7ff79022863b Star::Assets::unlockDuring<<lambda_de493f01ed04f38d948f8b3d1c9a817c> > [6] 7ff79023468d Star::Assets::loadJson [7] 7ff7902337e3 Star::Assets::loadAsset [8] 7ff79022f76f Star::Assets::doLoad [9] 7ff7902318ab Star::Assets::getAsset [10] 7ff790233469 Star::Assets::json [11] 7ff790a18c67 Star::ItemTooltipBuilder::buildItemDescriptionInner [12] 7ff790a18aea Star::ItemTooltipBuilder::buildItemDescription [13] 7ff790a08695 Star::CraftingPane::update [14] 7ff7909a4a1f Star::PaneManager::update [15] 7ff790a37db2 Star::MainInterface::update [16] 7ff790165e86 Star::ClientApplication::updateRunning [17] 7ff79016473d Star::ClientApplication::update [18] 7fffaf714cad [19] 7ff79092d4d1 Star::SdlPlatform::run [20] 7ff79092d68d Star::runMainApplication [21] 7ff790167731 WinMain [22] 7ff790b107af __scrt_common_main_seh [23] 7ff881307344 BaseThreadInitThunk [24] 7ff8823e26b1 RtlUserThreadStart
Pixelflame  [dév.] 6 oct. 2023 à 9h04 
AgentKirin a écrit :
Trying to click on a thrown weapon in the crafting interface crashes to the main menu; the log tells me this is most likely the mod causing it (unless there's something else prefixed with pf_ that alters those):

[23:13:30.108] [Error] Exception caught loading asset: /interface/itemdescriptions/pf_throwingweapon.itemdescription, (AssetException) Could not read JSON asset /interface/itemdescriptions/pf_throwingweapon.itemdescription [0] 7ff79021a213 Star::captureStack [1] 7ff790218f9e Star::StarException::StarException [2] 7ff790219088 Star::StarException::StarException [3] 7ff790228920 Star::AssetException::AssetException [4] 7ff790b21fa1 `<lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator()'::`1'::catch$8 [5] 7ff873231030 [6] 7ff8732348a8 is_exception_typeof [7] 7ff882431586 RtlCaptureContext2 [8] 7ff79022b1c2 <lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator() [9] 7ff79022863b Star::Assets::unlockDuring<<lambda_de493f01ed04f38d948f8b3d1c9a817c> > [10] 7ff79023468d Star::Assets::loadJson [11] 7ff7902337e3 Star::Assets::loadAsset [12] 7ff79022f76f Star::Assets::doLoad [13] 7ff7902318ab Star::Assets::getAsset [14] 7ff790233469 Star::Assets::json [15] 7ff790a18c67 Star::ItemTooltipBuilder::buildItemDescriptionInner [16] 7ff790a18aea Star::ItemTooltipBuilder::buildItemDescription [17] 7ff790a08695 Star::CraftingPane::update [18] 7ff7909a4a1f Star::PaneManager::update [19] 7ff790a37db2 Star::MainInterface::update [20] 7ff790165e86 Star::ClientApplication::updateRunning [21] 7ff79016473d Star::ClientApplication::update [22] 7fffaf714cad [23] 7ff79092d4d1 Star::SdlPlatform::run [24] 7ff79092d68d Star::runMainApplication [25] 7ff790167731 WinMain [26] 7ff790b107af __scrt_common_main_seh [27] 7ff881307344 BaseThreadInitThunk [28] 7ff8823e26b1 RtlUserThreadStart Caused by: (AssetException) No such asset '/interface/itemdescriptions/pf_throwingweapon.itemdescription' [0] 7ff79021a213 Star::captureStack [1] 7ff790218f9e Star::StarException::StarException [2] 7ff7902369c5 Star::Assets::read [3] 7ff790236a3b Star::Assets::readJson [4] 7ff79022b1c2 <lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator() [5] 7ff79022863b Star::Assets::unlockDuring<<lambda_de493f01ed04f38d948f8b3d1c9a817c> > [6] 7ff79023468d Star::Assets::loadJson [7] 7ff7902337e3 Star::Assets::loadAsset [8] 7ff79022f76f Star::Assets::doLoad [9] 7ff7902318ab Star::Assets::getAsset [10] 7ff790233469 Star::Assets::json [11] 7ff790a18c67 Star::ItemTooltipBuilder::buildItemDescriptionInner [12] 7ff790a18aea Star::ItemTooltipBuilder::buildItemDescription [13] 7ff790a08695 Star::CraftingPane::update [14] 7ff7909a4a1f Star::PaneManager::update [15] 7ff790a37db2 Star::MainInterface::update [16] 7ff790165e86 Star::ClientApplication::updateRunning [17] 7ff79016473d Star::ClientApplication::update [18] 7fffaf714cad [19] 7ff79092d4d1 Star::SdlPlatform::run [20] 7ff79092d68d Star::runMainApplication [21] 7ff790167731 WinMain [22] 7ff790b107af __scrt_common_main_seh [23] 7ff881307344 BaseThreadInitThunk [24] 7ff8823e26b1 RtlUserThreadStart
Should be fixed, file's name was wrong.
Is anyone else here having an issue where, if you load onto a planet with a heat hazard after leaving the game and coming back, that ♥♥♥♥ goes FAST?
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