Starbound

Starbound

Starburst Rework
149 Comments
Nofe 30 Sep @ 8:14am 
Have to drop the mod due to awful experience. Like why move the item to another workshop? And the hazard definitely conflicted with other mods. Spend hours to reinstall all my mods multiple times to figure those problems. Feel like debugging more than playing a game.
Nofe 27 Sep @ 11:31pm 
@Pixelflame This mod make FU's lowest tier of heating EPP replaced as highest level. For FU itself it is an EPP with low heat resistance and low tier ingredients to create it. But with this mod enabled, that EPP become the highest level of heating EPP. And it require me to use end game level ingredients to create it. Please fix it.
AtomicBeaverCleaver 26 Sep @ 10:05am 
I too would appreciate a list of spawn id's, and in particular for the new unique weapons.
Samuca 23 Sep @ 11:44am 
id's?
Pixelflame  [author] 18 Sep @ 6:44pm 
@Panda_The_Boss That is not my mod, I've tested it and Tentacle planets have no issues with Starburst. Its likely a 3rd party mod causing the issue.
Panda_The_Boss 18 Sep @ 3:36pm 
Slight Betabound compatibility hitch: Tentacle planets are not accessible! They don't show up in the solar system planet list (although they do appear around Bleak Stars), and... clicking the planet yields absolutely no planet information. I didn't dare touch down for fear of a crash, but I just wanted to bring this to your attention for a potential workaround!
❀♥.°Kanmi°.♥❀ 9 Sep @ 4:08am 
Im not sure what could be the cause of conflict, but i can give to u the modlist i used:
https://steamproxy.net/sharedfiles/filedetails/?id=3323855774

it's supposed to be compatible with the most or every mod im using right now. :GunfireRebornflower:

I liked the mod, but sadge i have forced to take this choice
❀♥.°Kanmi°.♥❀ 9 Sep @ 4:07am 
After trying to find the Solarium ore, or Ferozium, violum with no success i fly to others stars modded and the same issue keeping.

I want to take note something more...
Material progression:
- Especial Ores from tier 2, 3 and 4 never show up in a planet or the ones i visit, i usually like to check every planet before to fly to another solar system, so i couldn't never craft or get one atleast from chests, i didn't pay attention to it because i didn't check that imagen since now i got the issues from frozen stars.

At the end to try to fix this problematic issue i just deleted the universe and unsub from this mod. When i go back i could craft the Aegisalt addon for make weapons ranged, and the Ferozium and Violum started to show up in frozen stars.
❀♥.°Kanmi°.♥❀ 9 Sep @ 4:00am 
I have to tell probably there is an issue of compatibilities with others mods, i tought i will couldn't not find any issue but... the problems started when i have to find frozen stars
First of all:
- Can't make the addon for ranged weapons (aegisalt) for some reason don't show up on the recipes, instead show the addon for solarium addon.
- Frozen Planets > Chaotic stars they don't have Ferozium ore or Violum ore, only i could fin aegisalt ore and ribium ore, some lucky in chest i find fero and violum ores.
- I try to check if the issue was more bigger, so i fly to a Bleak Star to find Solarium and nothing, 0 ores of solarium can't be find, idk if because i didn't pass the apex mission or just a bug.

Continue my comment
❀♥.°Kanmi°.♥❀ 6 Sep @ 9:56am 
I undestand, anyways is something really tiny. It should't be an problem, plus i have to craft the Hazard table!
Pixelflame  [author] 6 Sep @ 9:48am 
@❀♥.°Kanmi°.♥❀ Mild hazard protection is seperate from deadly protection, that'd be why. I actually didn't account for modded race immunities, good to know. (Even if it does break progression a bit)
❀♥.°Kanmi°.♥❀ 6 Sep @ 9:20am 
I noticed an small issue, but im not sure if really like this. My Avali race has inmunities to all related to Cold planets, thats mean i should not take damage from Low temperature or the Advise of SAIL warning me to have care on it. But i get soft damage for it.

Probably other races with Inmunities are having the same issue. Apart from that is really amazing how the mechanic is, i really liked. :GunfireRebornhandsup:
Lynauxa 4 Sep @ 3:02am 
I always have issues finding radioactive remains as an item, does anyone know the best planet/mob to farm them on?
Pixelflame  [author] 2 Sep @ 11:25am 
@忆无心 Yeah, check to make sure you don't have any mods that change the starter world conditions, as they might not align with the tier swaps.
忆无心 2 Sep @ 6:32am 
[Error] UniverseServer: Could not find randomized starter world!:steamhappy:
Alejvip 1 Sep @ 4:01am 
Yes
xXxINATEIxXx 15 Aug @ 9:38am 
Is project Redemption compatible as well?
MegaMato 8 Aug @ 9:25am 
I love that DNA sword.
Hyperdino 22 Jul @ 7:55am 
@Ferguson So this mod isn't compatible with Voided? Aw man.
Ferguson 10 Jun @ 12:51am 
Hi, I've been struggling to enjoy this mod when it's paired with mods such as extended story or shellguard to to them either having unique epps or unique hazards that can overlap in priority for this mod's hazard system. I'd love to have the ability to configure what hazards are active when to mitigate this issue since I really enjoy this mod, it just fights for priority with other mods.
Thenewguyinred 31 May @ 1:40pm 
Should I back up my saves before downloading this mod?
Nofe 9 May @ 5:03am 
@Pixelflame Oh, good to know
Pixelflame  [author] 8 May @ 8:45am 
@Nofe The Lantern Stick was not removed, it is now found in the Anvil, not the Foraging Table.
Nofe 8 May @ 7:22am 
@Pixelflame This mod removes lantern stick? I can't complete FU's tutorial. Have to remove this mod to craft lantern stick...
Hyper Bakana! 30 Mar @ 7:31am 
@Fixelflame ...I play this mod with Extra Dungeons. I couldn't find the teleportation radar from Extra Dungeons in this mod's specific caves (you can get into the challenge labs by the teleportation radar , like FU), though I can found it in the vanilla Underground areas.
I also couldn't dig the ores from other mods easily. Although I can find some ores in the core layer, but it's truly inconvenience for me.
(...alright, I know this is could not to be a good reason, and I also couldn't come up with a good reason to persuade you, because I even couldn't persuade myself ┑( ̄Д  ̄)┍. Actually, I think the specific caves is very good, it gives every planet uniqueness, even though it sometimes could give me a little discomfort. So you can ignore what I ask (* ̄▽ ̄)( ̄▽:;.…::;.:.:::;..::;.:... )
(I'm sorry for my poor English)
Trixelized 24 Mar @ 7:47am 
Loving this mod a lot :tabbycat:
Pixelflame  [author] 23 Mar @ 10:00am 
@stranger1-5 That would have to be on a mod to mod basis, and there are so many mods out there that I would need a reason to do so, whether it be size or some kind of incompatibility.
Hyper Bakana! 22 Mar @ 11:33pm 
(My English is not good, sorry :( )
Hyper Bakana! 22 Mar @ 2:47am 
...Hello, could you add a standalone patch to replace planet specific cave types to vanilla? I'm not dislike it, I mean, I use this with other mods (such as extra dungeons) (nope, I'm not use this with FU), and I found some underground structures are difficult to be generated in this mod's specific caves, and some ores are also difficult to be generated in this mod's specific caves. Could you please make a standalone patch to replace cave to vanilla or make an update to make this mod's specific caves can generate structures and ores from other mods?
Pixelflame  [author] 28 Feb @ 10:19am 
@Kykech I don't know Russian, so someone else is going to have to make it.
Genesis Це Пухлыны 28 Feb @ 5:15am 
the Russifier of this mod, please
AbyssStorm 26 Feb @ 12:51pm 
This mod is warning of incompatibility with Frackin' Universe, and when removing this, a bug where it is impossible to see details of other planets/travel to them. need to erase the universe to correct.
Pixelflame  [author] 20 Feb @ 10:53pm 
@A sentient fir tree Haven't heard of any incompatibilities so far. If there are issues, pls do bring them up.
SgtPineBox 20 Feb @ 10:20pm 
Is this compatible with Elithian Alliance?
Roboglitch 4 Feb @ 5:49pm 
Have u heard of scumgus (the EVIL version of scungus)
Pepsire 4 Feb @ 5:26pm 
In a 600 mods pack, with plenty of big mods, you're the only mod to move base game items. Also Galaxy in Conflict doesn't have conflict with mods just so it fits its name.
Pixelflame  [author] 4 Feb @ 4:13pm 
@Pepsire Well, this is a Rework mod. Lots of vanilla things are gonna swap around to be more in line with the mod itself.
Pepsire 4 Feb @ 2:26pm 
Bro, I have a 600 mods pack, do I fucking care it moved? I'm not gonna search in every fucking modded craft table possible to find a base game item.
Pixelflame  [author] 4 Feb @ 10:21am 
@Pepsire What are you even talking about? I didn't remove the Breathing EPP, I just moved it to the Hazard Lab Table.
HyenaCackle 1 Feb @ 9:37pm 
For now I'm gonna run without DW and hope that was in fact the case, I'll come back if it starts up again and do more digging into my mods!
Pixelflame  [author] 1 Feb @ 7:37pm 
@HyenaCackle Perhaps, though I haven't heard of any issues with Diverse Weather. Might be worth looking into.
HyenaCackle 1 Feb @ 4:27pm 
So it seems that it was diverse weather, which makes sense since it would mess with similar files with the whole like environmental conditions!
HyenaCackle 1 Feb @ 3:38pm 
Ok so I took a look through, and I do have Diverse Weather installed as well as Starbound++, those are the only two I think would have an affect on anything?
HyenaCackle 1 Feb @ 3:34pm 
I'll take a look over my mod list and see if anything sticks out just in case.
Pixelflame  [author] 31 Jan @ 9:10pm 
@HyenaCackle Hm, that's odd. I specifically edited the Mild Hazards to not affect them... might be a compatibility issue? Not sure.
HyenaCackle 31 Jan @ 7:38pm 
Recently started using this mod and I'm noticing that settlers on planets with even mild hazards are being damaged by them, is there a way to prevent this? It's happening to some of the animals too.
sirsamsword 28 Dec, 2023 @ 6:11pm 
Thank you for this mod. It's really really fun. It might be my favorite of the "vanilla+" style mods. Great work!
Pixelflame  [author] 28 Dec, 2023 @ 8:19am 
@Rebta Yes, that weapon is in this mod.
Rebta 28 Dec, 2023 @ 1:48am 
is "the the eye of the nulcturne" from that mod?
Azuli-Bluespots 18 Dec, 2023 @ 3:12am 
Yep, found one!