Space Engineers
Shipyards Revival
Shipyard Bug Reports
https://github.com/InvalidArgument3/InvalidsMiscMods/issues
can also post here.
including a link to the world with something breaking is very helpful for finding issues
Автор останньої редакції: Invalid; 1 жовт. о 22:54
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Показані коментарі 17 із 7
Hi there.

I am running a Torch Server at the moment and the mod keeps erroring every millisecond creating literal gigabytes of error logs.

"System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

At ShipyardMod.ProcessHandlers.ProcessConveyorCache.Handle()

I've tried restarting the server and machine.
Цитата допису נσѕн:
Hi there.

I am running a Torch Server at the moment and the mod keeps erroring every millisecond creating literal gigabytes of error logs.

"System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

At ShipyardMod.ProcessHandlers.ProcessConveyorCache.Handle()

I've tried restarting the server and machine.

how many shipyards are in the world? big world with lots of mods?
Автор останньої редакції: Invalid; 13 серп. о 22:01
Цитата допису Invalid:
Цитата допису נσѕн:
Hi there.

I am running a Torch Server at the moment and the mod keeps erroring every millisecond creating literal gigabytes of error logs.

"System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

At ShipyardMod.ProcessHandlers.ProcessConveyorCache.Handle()

I've tried restarting the server and machine.

how many shipyards are in the world? big world with lots of mods?
Hi.

To my knowledge theres two decently sized shipyards, and 65 mods
Цитата допису נσѕн:
Цитата допису Invalid:

how many shipyards are in the world? big world with lots of mods?
Hi.

To my knowledge theres two decently sized shipyards, and 65 mods

try typing /shipyard debug off. if that doesn't work, if you could publish the world in its bugged state to the workshop I can use it on my local server and dig through whatever the issue is
Автор останньої редакції: Invalid; 14 серп. о 12:32
did a full server reinstall new world all that and 1 week in it broke again, wont pull comps out of storage, cant even see projections so it just wont start, its not related to the world as loading the world in any other environment its fine and starts working, no mod conflicts for the same reason as above, and the log provides no info just that
[16:24:46:5159] Recieved shipyard request from 76561198957136982
[16:24:46:5159] Sent Yard
[16:24:46:5159] Sent Yard
[16:24:46:5159] Sent Yard
[16:24:47:7895] Disabling shipyard; no more targets
i really want to provide more info to help fix this and i can understand the pain of a ♥♥♥♥♥♥ bug report i just dont know how to provide more info
Автор останньої редакції: Nes-AliTheAvali [GUC]; 28 жовт. о 22:25
Цитата допису Nes-AliTheAvali GUC:
did a full server reinstall new world all that and 1 week in it broke again, wont pull comps out of storage, cant even see projections so it just wont start, its not related to the world as loading the world in any other environment its fine and starts working, no mod conflicts for the same reason as above, and the log provides no info just that
[16:24:46:5159] Recieved shipyard request from 76561198957136982
[16:24:46:5159] Sent Yard
[16:24:46:5159] Sent Yard
[16:24:46:5159] Sent Yard
[16:24:47:7895] Disabling shipyard; no more targets
i really want to provide more info to help fix this and i can understand the pain of a ♥♥♥♥♥♥ bug report i just dont know how to provide more info


a link to the world the server uses, it seems this time the issue has decided to cross over as well https://steamproxy.net/sharedfiles/filedetails/?id=3356576361
and yes its using a forked version (thank you for all the work youve done to get it working again)
as of rn its identical to your version and will be swapped over for yours as soon as this issue is fixed. ps the issue has persisted accross both versions and no i dont feel good about forking mods
thanks, and forking it is fine it's an open mod. i'll take a look at the world
until I can patch this, apparently changing mod load order can help:

https://steamproxy.net/workshop/filedetails/discussion/3013053286/4697909843220051964/
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