Project Zomboid

Project Zomboid

CDDA Zomboids
 This topic has been pinned, so it's probably important
DETOX  [developer] 13 Jul @ 12:33am
Zombie Types
Zombie types
Some zombie types will check your character traits, also compatible with more traits mod, the check happens: on Initial hit from the zombie, while attacking, if they get hit, every minute, every five minutes, the traits can hinder you or help you, depending on what you choose.

Note most of these zombies have been reworked in the experimental version and will be added for the 1.0 release so expect this list to change.

Type
Speed
Health
Ability
Normal
Normal
Low
None
Fat Z
Slow
High
None
Obese Z
Very Slow
Very High
It has no abilities, but if you have the mod Authentic Z it will spawn with XXL or XXXL clothing.
Tough Z
Normal
High
None
Crawler Z
Crawling
Low
None
Skeleton Z
Normal
Very Low
It has no abilities, but spawns as a skeleton model.
Feral Z
Spritner
Normal
None
Skeleton Feral Z
Spritner
Very Low
It has no abilities, but spawns as a skeleton model.
Listener Z
Normal
Normal
It has pinpoint hearing, and can open unlocked doors with a chance of 1/2
Screamer Z
Normal
Normal
It can scream noises if it sees a target. If you are "Deaf", then you don't hear the sound but it still applies the sound to the world. Range 25
Screecher Z
Normal
Normal
It can scream loud noises if it sees a target.Causes panic attacks or headaches to nearby players if you are not deaf. If you are "Deaf", then you don't hear the sound but it still applies the sound to the world, rang 50.
Grabber Z
Normal
Normal
It can grab the player and slow there speed down.
Decayed Z
Slow
Low
It can add small % for sickness after death to nearby players by two or three tiles.
Necromancer Z
Slow
Normal
It can revive dead corpses nearby. By 5 tiles away
Wrestler Z
Normal
High
It can push the player a bit, and the zombie falls after that. If you have Master of Martial Arts; the push will not happen, but you lose more stamina and get more tired of holding back the pushes.
Slavering Biter Z
Normal
Normal
It can bite, lacerate the player a neck deals additional damage if bodypart is not already wounded!!
  • Thin-Skinned & Immunocompromised: Gets more damage and ignores already wounded bodyparts, chance to get deep wounded, laceration is 100%.
  • Thick-Skinned:Only apply 5% damage to bodypart once.
Brute Z
Sprinter
High
It can knockdown the player. If you have Master of Martial Arts; the knockdown will not happen, but you lose more stamina and get more tired of holding back the pushing or knocking down effect.
Shocker Z
Normal
Low
  • Touching the zombie close will shock the player and zombie at same time shock animation, shock will create small burns to random bodyparts, with some percentage of pain.
  • Hitting the zombie with a conductive metal weapon will shock the player and zombie shock animation, shock will create small burns to your hand, arm, and adds more pain.
  • If you have Resilient or Unwavering the animation will not play, but will still get very small percentage of pain and burns.
Boomer Z
Normal
Very Low
Upon death blows up as the flesh goes flying through out, not hurting the player applies wetness and panic or stress as the blood smacks the player skin, the horrible feeling adds up to depression.
  • If are brave or desensitized you are angered by this feeling.
  • If you are cowardly or pacifist you are consumes by all feelings wetness, stress, panic, depression and fear why, why did this creature blown up an understandable feeling for those poor cowards.
Master Z
Normal
Normal
Evolve nearby zombies if said zombie has an evolution list.
  • Zombie evolution is based on survived days and evolution option.
  • Zombies evolve based on their list of evolution such as Tough goes to Wrestler then goes to Brute.
Survivor Z
Sprinter
High
Can open doors If you die your character becomes a survivor type zombie
Child Z
Normal
Very Low
Upon hitting or death it, add the horrible feeling that you just murdered a poor child this adds depression to your character.
  • If are brave or desensitized you are not affected.
  • If you are cowardly or pacifist the feeling depression hits harder than ever.
Sheriff Z
Sprinter
High
None for now.
Cop Z
Normal
High
Immunity for bullets each time you fire at this zombie you will the health by x1,5. You can bypass this ability if you are terminator.
SWAT Z
Slow
High
Immunity for bullets each time you fire at this zombie you will the health by x1,75. You can bypass this ability if you are terminator.
Soldier Z
Normal
High
Immunity for bullets each time you fire at this zombie you will the health by x2. You can bypass this ability if you are terminator.
Hazmat Z
Normal
Very High
  • Radiation!; This zombie ejects radioactive spores, staying nearby is dangerous.
  • If the zombie attacks you by scratching or bite sickness see it as cancerous.
  • More sickness if you are Prone to illness or Immunocompromised.
  • The spores effect will have a very very small percentage for Super immune or Resilient characters
Nightmare Z
Sprinter
Low
  • Is this a nightmare? A hallucination perhaps?
  • Add stress and panic as it gets closed a monstrous sound plays
  • Plays scary sounds effect if it bites the player.
Predator Z
Sprinter
Normal
  • Former predator or serial killer or a monstrosity from other worlds.
  • Lacerates and creates deep wounds for each bite
  • Plays scary sounds effect if it bites the player.
  • Thin-Skinned & Immunocompromised: Gets more damage and ignores already wounded bodyparts, chance to get deep wounded, laceration is 100%.
  • Thick-Skinned:Only apply 5% damage to bodypart once.
Burner Z
Slow
Normal
  • Immune to fire
  • Can set the player on if hit, scratched, bitten.
  • On Collision has chance to set you on fire
  • without lucky or unlucky the chance is 1/100 each tick, with unluck its 1/50 each tick, lucky is 1/250 each tick
  • If you are not in fire the burner can burn a random part of your body and adds damage by random amount
Juggernaut Z
Very slow
Very High
  • It can push the player a bit, and the zombie falls after that.
  • If you have Master of Martial Arts; the push will not happen, but you lose more stamina and get more tired of holding back the pushes.
  • Immunity for bullets each time you fire at this zombie you will the health by x2.
  • You can bypass this ability if you are terminator.
Skeletal Juggernaut Z
Normal
High
  • Immunity for bullets each time you fire at this zombie you will the health by x2.
  • You can bypass this ability if you are terminator.
  • Lacerate and creates deep wounds for each bite.
  • Thin-Skinned & Immunocompromised: Gets more damage and ignores already wounded bodyparts, chance to get deep wounded, laceration is 100%.
  • Thick-Skinned:Only apply 5% damage to bodypart once.
Shocker Beast Z
Sprinter
High
  • Hitting the zombie with a conductive metal weapon will shock the player and zombie shock animation, shock will create small burns to your hand, arm, and adds more pain.
  • If you have Resilient or Unwavering the animation will not play, but will still get very small percentage of pain and burns.
  • Ability to dive at the player knocks to the ground and it self too, adds pain and random damage each dive
  • If you have Master of Martial Arts; the knockdown will not happen, but you lose more stamina and get more tired of holding back the pushing or knocking down effect.
HULK Z
Sprinter
Very High
  • Immunity for bullets each time you fire at this zombie you will the health by x2.
  • You can bypass this ability if you are terminator.
  • Ability to dive at the player knocks to the ground and it self too, adds pain and random damage each dive
  • If you have Master of Martial Arts; the knockdown will not happen, but you lose more stamina and get more tired of holding back the pushing or knocking down effect.
Last edited by DETOX; 16 Jul @ 5:55am