Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Like Aim-9, B, D, J, L, X
mabye have the howitzer with a large mass value so strike fighters aren't pulling some Macross bs lol
using this method would also enable welder block based reloads
in any case, unless you can provide a way to only have 1 shot on a hardpoint, this will be the norm moving forward. was fairly annoyed that you can have 2 drops from a single hardpoint
Welding them consonantly seems to be screwing with the weapon drop sequencing as it never actually drops in a sequence when you have to re-weld them (or i'm being stupid, more likely that).
As for only allowing 1 shot fired, I thought that was the point of the ammo? (no really 1 ammo for 1 shot right?).
The 2 drops from a single hard point is throwing me off though, i'm evidently missing something there as using the bombs they only dropped once and ran out of ammo? not twice or was there a bug or something i'm totally missing here.
Hell could do a option of both types for reloading so that one is more powerful/nurfed then other as progression? like inventory reloading is slower then the welding on the actual reload time? Guessing that is a pain the backside to do though.