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- Flashbang using same file of Frag grenade
- Dynamite and Gas crawler using same explode sound
- Medic grenade and Medic zedtime skill Airborne Agent using same sound
- Zed that explode by Firebug's Zed Sharpnel skill & Survivalist's Spontaneous Zed-plosion skill is using Frag grenade sound
- Edars explode sound using EMP explode sound
(GENERAL NOTE for ZEDs : TWI's project wasn't update since 2019 so lastest version for the zeds stop at 2019 version, except Matriarch was manual reimported by me)
- King Fleshpound, Fleshpound, Scrake, Quaterpound have same ui spawn sound and a ui dead sound that plays when they killed by players
(but ui dead sound seems like it doesn't plays when they bleed out in headless state)
- Matriarch, Hans, King Fleshpound have same ui armor break sound when their shield energy is broken
(NOTE that Matriarch wasn't included in TWI's wwise project and was manually reimported by me so it may sounds weirder than the default, this is only sound effect of Matty, her voice files remain untouch)
Skin Impact
(Impact sounds play when players hit zeds and players take damage from zeds)
- Currently there are 3hitmarker sounds for Zed's Head, Body, Robot part + Metal part
(all marker sounds stay the same during zedtime, low health,... )
- the skin impact sounds arent completely match the high fire rate of some weapons, can be easily notice in zedtime
(with Kriss vector for example)
- When 3P players shooting at some bosses that has Robot parts and shield energy will always cause 1P player hear the 2d impact sound
(this cant be fix because it's how the game works)
Bullet Impact
(Impact sounds that play when players hit anything that not zeds and other players xd)
- The Grenade bounce sound apply for all nades with 4 types of materials impact sound, except nail bomb, it only has 1 type
- Any bullet that impacts near 1P player will change to bullet crack and whizby sounds