Rivals of Aether

Rivals of Aether

Solid Snake
Interrogation Workshop Compatibility
Workshop characters can have up to 3 custom interrogation lines of dialogue. To make your own, enter the following code into your fighter's init.gml file:
sna_interrogated_line_01 = "Your dialogue here."; // Snake interrogation line 1. sna_interrogated_line_02 = "More dialogue here."; // Snake interrogation line 2. (Optional.) sna_interrogated_line_03 = "Even more dialogue here."; // Snake interrogation line 3. (Optional.)
Examples:
sna_interrogated_line_01 = "Crocodiles taste great..."; sna_interrogated_line_02 = "Throw a grenade into a crocodile's mouth..."; sna_interrogated_line_03 = "You lousy...!";
sna_interrogated_line_01 = "woag";
sna_interrogated_line_01 = "PC gaming? More like, ur mom"; sna_interrogated_line_02 = "If PC is so good, why is there no PC 2?";
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17/7 megjegyzés mutatása
Quick question, how do I check whether the implemented interrogation quotes actually work? I've tried grabbing and then taunting with Snake, but I haven't seen the response show up before he releases the fighter.
Aaron No. 893  [Fejlesztő] 2022. máj. 15., 19:10 
Aperson eredeti hozzászólása:
Quick question, how do I check whether the implemented interrogation quotes actually work? I've tried grabbing and then taunting with Snake, but I haven't seen the response show up before he releases the fighter.
Opponents with low damage escape grabs faster.

I suppose you could test it by going into training mode, and setting the damage to 999.
Legutóbb szerkesztette: Aaron No. 893; 2022. máj. 15., 19:10
Hey there, I was curious why it's only three? Could there be more and if not why?
Aaron No. 893  [Fejlesztő] 2022. jún. 16., 23:47 
@yardsailor I figured it would be easier for other people to implement it this way, instead of having them create an array.
I have a suggestion.
When doing the interrogation taunt, it should give an indicator for the opponent to use taunt as well to keep the interrogation going instead of it just having snake just say "talk" and letting the opponent go. Once the interrogation is done the time limit of the ability would continue counting down giving the option for the snake to throw the opponent or strange or let go.
TimRtec eredeti hozzászólása:
I have a suggestion.
When doing the interrogation taunt, it should give an indicator for the opponent to use taunt as well to keep the interrogation going instead of it just having snake just say "talk" and letting the opponent go. Once the interrogation is done the time limit of the ability would continue counting down giving the option for the snake to throw the opponent or strange or let go.
basically just allow the opponent to use taunt to let the interrogation finish before having the time limit continue
when are you releasing codec calls?
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17/7 megjegyzés mutatása
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