Rivals of Aether

Rivals of Aether

Solid Snake
Aaron No. 893  [udvikler] 2. maj 2022 kl. 11:12
Interrogation Workshop Compatibility
Workshop characters can have up to 3 custom interrogation lines of dialogue. To make your own, enter the following code into your fighter's init.gml file:
sna_interrogated_line_01 = "Your dialogue here."; // Snake interrogation line 1. sna_interrogated_line_02 = "More dialogue here."; // Snake interrogation line 2. (Optional.) sna_interrogated_line_03 = "Even more dialogue here."; // Snake interrogation line 3. (Optional.)
Examples:
sna_interrogated_line_01 = "Crocodiles taste great..."; sna_interrogated_line_02 = "Throw a grenade into a crocodile's mouth..."; sna_interrogated_line_03 = "You lousy...!";
sna_interrogated_line_01 = "woag";
sna_interrogated_line_01 = "PC gaming? More like, ur mom"; sna_interrogated_line_02 = "If PC is so good, why is there no PC 2?";
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Aperson 15. maj 2022 kl. 16:35 
Quick question, how do I check whether the implemented interrogation quotes actually work? I've tried grabbing and then taunting with Snake, but I haven't seen the response show up before he releases the fighter.
Aaron No. 893  [udvikler] 15. maj 2022 kl. 19:10 
Oprindeligt skrevet af Aperson:
Quick question, how do I check whether the implemented interrogation quotes actually work? I've tried grabbing and then taunting with Snake, but I haven't seen the response show up before he releases the fighter.
Opponents with low damage escape grabs faster.

I suppose you could test it by going into training mode, and setting the damage to 999.
Sidst redigeret af Aaron No. 893; 15. maj 2022 kl. 19:10
yardsailor 16. juni 2022 kl. 15:52 
Hey there, I was curious why it's only three? Could there be more and if not why?
Aaron No. 893  [udvikler] 16. juni 2022 kl. 23:47 
@yardsailor I figured it would be easier for other people to implement it this way, instead of having them create an array.
TimRtec 26. juni 2022 kl. 22:33 
I have a suggestion.
When doing the interrogation taunt, it should give an indicator for the opponent to use taunt as well to keep the interrogation going instead of it just having snake just say "talk" and letting the opponent go. Once the interrogation is done the time limit of the ability would continue counting down giving the option for the snake to throw the opponent or strange or let go.
TimRtec 26. juni 2022 kl. 22:35 
Oprindeligt skrevet af TimRtec:
I have a suggestion.
When doing the interrogation taunt, it should give an indicator for the opponent to use taunt as well to keep the interrogation going instead of it just having snake just say "talk" and letting the opponent go. Once the interrogation is done the time limit of the ability would continue counting down giving the option for the snake to throw the opponent or strange or let go.
basically just allow the opponent to use taunt to let the interrogation finish before having the time limit continue
crismrhach 19. okt. 2023 kl. 6:20 
when are you releasing codec calls?
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