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ps I have confirmed it is this mod by adding it in, noticing it happening then removing it and it stops happening. If I had a guess as to what, I notice that you're keeping warpaints after death from the description so maybe something around that is causing it.
Hm, yeah, seems you're right. To prevent the warpaints from being deleted the corpse script had to be modified, it's probably what's causing that. I'll look into it
They are now just a single, fleshy color all over
It can still deal damage with melee but it does not fire any projectiles, the sound and firing animation happens but it can't kill anything with ranged.
I crafted it at an Improved Blacksmithing Station with Ivar the Crafty One (Weapon Damage thrall) in it, then modified it with a Master Weapon kit. I fired it, nothing happened. Another play came to help me figure out the bug, and I was told to drop the musket for them to test it.
They took it, shot and me and it worked normally, almost killing me. They dropped the musket and let me use it and the problem persisted. It wouldn't fire any projectiles, only the other player could.
Crafted with damage boost thralls, worked perfectly fine (minus not being able to charge/heavy attack with Caria bow.
However, when I added a upgrade such as a advanced weapon damage kit, Neither of the 3 aforementioned weapons would fire a projectile or deal damage minus melee.
Basically as long as I Don't add a weapon kit, piercing, master, advanced or otherwise, the 3 weapons function fine. Not sure if that was a bug or an intended effect as they deal some pretty nice damage on their own, and unlimited ammo is pretty insane. Also tried the weapon handling as well as feather-light weapon attachments, they also disabled the weapon's projectiles.
1 last thing since I've already rambled on, there is some odd instances when socketing a attachment to the Caria bow, it would work, but then after using a map room to travel, the weapon would become non functional again. At first thought it might've been something to do with gaining corruption, however removing the corruption failed to restore usability.
I tried to replicate this a few times in devkit but sadly wasn't able to. Regardless of attachments or not, it still fired all the same. I'm fairly certain it's an issue with the projectile attack notifer above that's also present in all grenades/orbs and has been since launch. I'll make it so you can't modify them and buff the stats accordingly, and that may fix it, but we'll see.
whoopsies. Will fix next update, whenever that is!
- Some of the accessories seem to be taking up incorrect slots. For example, the rings are taking up the "pubic hair" slot, and the flask is taking up the same slot as backpacks.
- If you switch items in your tool bar before a musket or pistol reloads (immediately after firing) then your character becomes unable to perform multiple actions including sprinting and attacking. This was fixed for me by taking a hit powerful enough to knock down my character causing a "reset" of sorts (I was fighting a rotbranch when this occurred).
- The animations and camera angles for the musket and pistol are a bit strange. When sprinting the weapons float behind your character. When wielding either a pistol or musket the weapon doesn't move along the y axis, and the camera moves in so close that it is uncomfortable to use the weapon.
Thank you for your time and effort.