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still unsure why the chains would be problematic
https://gist.github.com/CrimSnek/07ed680d1b9d1a2a7cb4c1bc7009e9c6
ok, the error itself does NOT help, so I can't tell at a glance, but I'll do some testing
but thank ♥♥♥♥ it's not an item id conflict
nothing to do with the chains either, as far as i can tell
there are a number of mods i can immediately rule out because i sometimes play with them
and if i haven't received any complaints about FU incompatability then surely it can't be that
it could be one of the mods that I didn't test with... but honestly? i'm not sure I can really help with this
these "access violation" errors? i've had them... rarely before, one time i could fix it, no thanks to the log, but for the most part they're unfixable in my eyes
so, um, really sorry i can't really fix it
also though, not that these affected me on my end, but a few things to note:
- prop pack and pixel goods are already built into FU
- futara's fullbright shader should probably be put into the local mods folder?
- also unsub from both that and the dragon engine, it's probably redundant
- my mod also makes a few mods obsolete: oranger barrel fire, protector icons and glitch lights full bright
- same thing with protectorate flyer, but not... soo much
(The collections tab thing that on the right whenever you get an action figure)
My game crashed when picking up the figurine before booting me to the title screen. I think this was the case of a missing asset where it's trying to add something that doesn't exist in the collection database.
Edit:
Turns out that the Adult Poptop figurine isn't the only one with this error, I think all your figurines might have this problem. I don't know how to post an image here, but I had screenshot the most recent error message that says the following:
Exception caught in main-loop
(CollectionDatabaseException) Collectable 'masteroidmedaf' not found in collection 'actionfigures' Caused by: (MapException) Key 'masteroidmedaf' not found in Map::get()
I hope this helps with what might be causing the problem.
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:162: (StarException) Lua Exception caught running action node enableTrading in behavior merchant: (LuaException) Error code 2, [string "/scripts/actions/merchant.lua"]:7: (AssetException) Error loading asset /npcs/merchantpools.config
[Error] Could not instantiate item '[moonmelonseed, 1, {}]'. (ItemException) No such item 'moonmelonseed'
[Error] Could not instantiate item '[moonmelon, 1, {}]'. (ItemException) No such item 'moonmelon'
Also, I don't know if I'm just looking in the wrong place but I can't find the perfectly generic furniture set anywhere, log said this when I picked up the blueprints:
[Error] Could not instantiate item '[pgaquarium, 1, {}]'. (ItemException) No such item 'pgaquarium'
[Error] Could not instantiate item '[pgchair, 1, {}]'. (ItemException) No such item 'pgchair'
[Error] Could not instantiate item '[pgchandelier, 1, {}]'. (ItemException) No such item 'pgchandelier'
[Error] Could not instantiate item '[pgdoor, 1, {}]'. (ItemException) No such item 'pgdoor'
[Error] Could not instantiate item '[pglamp, 1, {}]'. (ItemException) No such item 'pglamp'
[Error] Could not instantiate item '[pgtable, 1, {}]'. (ItemException) No such item 'pgtable'
[Error] Could not instantiate item '[pgsupport, 1, {}]'. (ItemException) No such item 'pgsupport'
[Error] Could not instantiate item '[pgshippingcontainer, 1, {}]'. (ItemException) No such item 'pgshippingcontainer'
Can send a whole log if it would help, this was after I was playing a while so it was pretty long.
i know exactly when the moonmelons broke, when i changed the ids so they didn't conflict with the older moonmelon mod, but geez i wonder how long the perfectly generic recipe stuff has been broken
easy fixes though, no need to worry with the log
update: should now be resolved!
Also I somehow completely missed this thread when reporting previous bugs here, my bad.
uhh yeah i don't know when I'm gonna update the mod (I'm taking a bit of a break) but I'll fix both this and the Binary Bookcase thing when I do
and ehh don't worry about it, it's fine. perhaps i should pin it to make it more prominent
having it taught from Special Fried Rice was the original idea, but I must've changed it to Rice Pudding later